[Featured][Dev] Zelda (Best Project 2005)

Here you can find side projects of the staff and great projects which we think should get extra support. (Note that featured projects are not projects by staff members of MaxCoderz)

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Madskillz
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Post by Madskillz »

hmm...interesting. Spencer, please come back. I know you will! This game looked so promising! :D I hope you come back and just blow our minds! :lol:
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Spencer
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Post by Spencer »

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The Light Temple. Not mind blowing, but progress.
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Jim e
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Post by Jim e »

NICE!

Not since mario i have I been so impressed. :D

Love that little animation showing the change, that real nice :D :D :D
the_unknown_one
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hey

Post by the_unknown_one »

Sweet! Totally! Very nice, man, keep it up! ;) I especially liked the change animation too :D Where've you been?
DarkAuron
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Post by DarkAuron »

One word: Wow. 8)
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DJ_O
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Post by DJ_O »

AWESOME!!! Keep the good work!! :) The changing animation ROCKs. Look like those in Zelda Ocarina of time (and Dark Link Quest).

*backing up spencer post*
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Kozak
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Post by Kozak »

Nice independent camera movement :).
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DJ_O
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Post by DJ_O »

LOL, Kozak, your Avatar! :D
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Madskillz
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Post by Madskillz »

Ha ha...that was wierd, I thought Kevin had posted three times in a row. Kozak...always one to be a joker! :D

Spencer, awesome, this is what a was hoping to see. It may not have blown my mind, but that animation is so f***ing sweet! :twisted: It is also good to see you still worked on this beauty....ah what a way to come back.
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Spengo
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Post by Spengo »

...
Spengo is astounded.
bananas... o.o
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dysfunction
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Post by dysfunction »

George is astounded as well (love talking in the 3rd person!) Wow, the independent camera movement looks exactly like on GB. Mind-blowing work!
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ISUCK
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Post by ISUCK »

O man, This far surpasses healds zelda methinks (no offense to his though)

haha kozak, i was like: what the heck with your avatar, i thought something just automatically hijacked kevins :-)
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tr1p1ea
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Post by tr1p1ea »

Oh my goodness! That is incredible Spencer!

Its those touches that will make this game great! :).
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Spencer
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Post by Spencer »

It uses Bresenham's line routine to smoothly connect any two points on the map. The top left corner of the screen follows an imaginary guideline laid down by the routine.
Last edited by Spencer on Mon 07 Feb, 2005 4:10 am, edited 1 time in total.
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kalan_vod
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Post by kalan_vod »

i goto work for 11 hours and i miss this :P

wOw :!: gj spencer :shock:
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