[Featured][Dev] Zelda (Best Project 2005)

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kalan_vod
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Post by kalan_vod »

dysfunction wrote:Yeah but the 83+ SE is so much hotter, I mean it's case is practically see-through! :twisted:
I <3 MY 83+ SE!
lecks
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Post by lecks »

whats going on? is this turning to a metroid?
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dysfunction
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Post by dysfunction »

What's going on? Is lecks turning into a double poster? :lol:
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lecks
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Post by lecks »

yea my computer's been gay so it does 2 of everything.
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Post by threefingeredguy »

I don't think it has a sexual preference O.o
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CompWiz
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Post by CompWiz »

lecks wrote:whats going on? is this turning to a metroid?
Tantalizing screenshots and lack of recent updates on major amazing project = completely off topic posts

At least the updates are more recent than metroid.
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lecks
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Post by lecks »

ive still got alot of hope on this one, although i wasnt around when he started.
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Post by threefingeredguy »

Spencer, the tileset you gave me was incomplete, I think. I am missing the door-below equivalent of tile 16. And for actions, am I just highlighting the tiles and then explaining them to you or am I missing some secret scripting panel. I also don't have those crazy eyes that you shoot, but I wasn't gonna use them anyway. Just letting you know.
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Spencer
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Post by Spencer »

Zelda's taking a break while an assembler fast enough to build it in a reasonable time is finished up. Written in C, it's compatible with TASM and adds in some extra options for label-only passes and define-only passes. Most conventional programs assemble perfectly and Zelda assembles without errors, but the binary differs in a few places from TASM (dunno why yet).
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Post by pacHa »

you mean you're writing your own ?
isn't brass fast enough ?
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tr1p1ea
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Post by tr1p1ea »

I think BRASS is actually slower than TASM? How long does it take to assemble Zelda spencer? I cant say i have ever had to wait long for anything of mine to assemble.
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Jim e
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Post by Jim e »

Spencer has to compile a 4 paged app, and each page must be built seperately. Further, in order to get the labels from other pages he must compile once on each page, get a million errors, convert the symbol table, then compile again. So it's alot slower.

Hmmm....Brass added Defpage directive.... does that work for intel hex?
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tr1p1ea
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Post by tr1p1ea »

Oh ok, i knew it was a multipage app ... but i didnt know it was 4 pages :). Im sure i have read it somewhere though. I had to do something similar with Desolate for the 83+ as the textdata is stored in a seperate file.
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Spencer
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Post by Spencer »

It takes about ten seconds. Early on I got in a habit of building often, very often, and it's pretty bad especially now when I just change one line in a script to see if it works.
My assembler sorts the opcodes based on how frequently it sees them. The more you assemble, the faster it'll get. Originally, this was just supposed to be a quick pass-one assembler, but since it looks up the opcodes anyways, may as well just write them to a binary file.
I do plan on adding the option of outputting intel hex.

Oh yeah, at the current equilibrium it should never get bigger than four pages.
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Post by pacHa »

@tr1p : well I can't say since I haven't tested it, but I think I remember having read it on ben's site. I may be wrong though :)
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