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PostPosted: Sun 11 Sep, 2005 3:27 am 
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DarkAuron wrote:
Even more so, I've managed to do a filled-polygon 3d rotation in pure TI-BASIC, and it runs faster than the rotations in Owt. Ah illusions are awesome ;)

may i?

*posts anyways*

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Its DA's 3d rotation thing. Youre stupid if you cant figure out that its the Zelda triforce.

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PostPosted: Sun 11 Sep, 2005 3:33 am 
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They don't kill batteries, they expend what's left of them. Your fault for running it on batteries that were nearly gone, hehe. ;)

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PostPosted: Sun 11 Sep, 2005 3:33 am 
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really nice, but why does it bounce? couldnt you have it stay with the same y position?


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PostPosted: Sun 11 Sep, 2005 3:56 am 
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Location: ooga booga land
*sees a lackage of bouncing*

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PostPosted: Sun 11 Sep, 2005 5:10 am 
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Location: I cant seem to get out of this cryogenic chamber!
I dont see any boundcing either ... looks good! :).

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PostPosted: Sun 11 Sep, 2005 5:17 am 
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I see it, its not bad. If you didn't know it was there you would never see it in the first place. But besides that it is really nice.


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PostPosted: Wed 26 Oct, 2005 1:09 am 
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Any update here DA? I have no clue about art :lol:


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PostPosted: Wed 26 Oct, 2005 3:48 am 
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I'm pretty certain the bouncing is a form of ailiasing. Still, it's the coolest thing I've seen in a while. This rotation stuff is bound to start a...revolution.

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PostPosted: Wed 26 Oct, 2005 4:11 am 
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Well I got bored so I tried to make the triangle...
Image
and this is in black.....
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It runs smoother on calc.
And this is the file of a few things I got bored..
http://savefile.com/files.php?fid=5118708
[/offtopic]
sorry DA for being offtopic, I would like to see how you created the animation. I used for statements if you look at prgmAAA or prgmAAA2 for the triangle.


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PostPosted: Thu 27 Oct, 2005 1:09 am 
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I'm curious to know myself. Does this 3D stuff have anything to do with linear transformation? I was kind of suprised I couldn't find any sprite rotation progs that do that. Maybe this method is finally getting its due?

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PostPosted: Tue 10 Jan, 2006 12:43 am 
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Well, Senilym: Irt is back on track. I completed an unfinished sequence, added more depth to the rotating triforce, and possibly came up with a titlescreen background for Irt. At the same time I came up with a general theme for Irt. Since I've already done a triforce rotation and the below screenshot forms triangles, I'm going to go with a triangle theme. :)

Image

That screenshot was produced with 375 bytes of code.

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PostPosted: Tue 10 Jan, 2006 1:22 am 
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Awesome, I always liked the My Lines stuff. I mean, uh, senilym.

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PostPosted: Wed 11 Jan, 2006 3:04 am 
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Things are looking good; I've had a high interest in programming since yesterday and I've done a bunch of work on Irt. I don't want to end up creating a slideshow of the whole thing though, so maybe no more screenshots until it's done. Hehe. :)

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PostPosted: Wed 11 Jan, 2006 3:20 am 
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I think i am going to cry! :cry: NO SCREENIES! Great to hear you are back into programing.


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PostPosted: Wed 11 Jan, 2006 4:41 am 
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I'm wondering- can someone give me pseudo-code for rotations like that?

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