The New xLIB - An APP

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DJ_O
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Post by DJ_O »

yeah and what if someone let his calc idle for 3 mins :P

i would say use it only in animations that are automatically stopped
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CDI
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Post by CDI »

AH! I was messing around with xLIB last night and I couldn't get the 16x16 tilemapper to do full screen! It would only do a 3x2 area! is anyone else getting this error? (and YES I know I'm coding it right)
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tr1p1ea
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Post by tr1p1ea »

Whenever you find a problem, please email me with an example program of the problem in action, if possible.

Ill investigate the problem.
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CDI
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Post by CDI »

okay, I think it's better :) I got it, I had to resend xLIB (the newest one you edited and gave to kalan) and I got bored a while ago, and again earlier this month, so xLIB logo abuse
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First is the scrolling one as seen in Metroid, the other two are a GS intro pic :) I abused the xLIB logo :)
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kalan_vod
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Post by kalan_vod »

All three look great, I think adding the first one would be great like we had planned.
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tr1p1ea
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Post by tr1p1ea »

Those logo's are looking great CDI, the grayscale ones look sweet!
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threefingeredguy
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Post by threefingeredguy »

WOW. That beats my titlescreens. They use some wierdo use of the line function though :twisted:.
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kalan_vod
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Post by kalan_vod »

Well I got bored and tried play with this, so I made something interesting where it has a shine?
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merthsoft
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Post by merthsoft »

Well, I just implemented two ideas into one, try this out
Click on "xLib intro"
It uses the quick contrast change and the grayscale logo, it's pretty neat looking...
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Post by necro »

any chance you could have xlib parse all instances of int(, ipart( and fpart( and execute them in the app itself...because xlib realy messes these commands up to wear they are not very reliable...
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kalan_vod
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Post by kalan_vod »

What? They work fine for me, fpart ipart and int. Are you sure?
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Post by necro »

yes, in an xlib program a chunk of the time they won't work...and it isn't random either, it is just weird.
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kalan_vod
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Post by kalan_vod »

Could you post a snipit from your code? So I can see why you get this and I don't?
Edit: I am not trying to be rude/mean btw, or saying you don't know how to do your stuff....b/c you do know how :P.
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dysfunction
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Post by dysfunction »

It is only in certain instances that the fpart/ipart/in bug occurs. It's basically only when you try to insert one of those commands into the sprite command in the arguments that specify where to find the sprite in the pic file. Basically you get a sprite from completely the wrong place in the pic.
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Post by necro »

it occasionaly happens other times to, but it is a bit anoying...
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