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PostPosted: Wed 19 Apr, 2006 3:24 pm 
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Timendus wrote:
Perhaps it would be better if Tr1p could put them in xLib?

He was talking of his linking program he will be making, I think it would be awesome to add it (if you can or want too). Linking basic games would make some great products, just think about having a rpg that is linkable! or some kind of turn based game :P. So if it is possible for you to add it or if you want to, I think it would be great (unless you made something similar and could put it in?). Thanks and I hope to hear from you, or maybe just add it to a list of things to possibly add?
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PostPosted: Wed 26 Apr, 2006 10:10 pm 
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Uh oh, I found an error... It seems whenever I use the xLib createpic function, and all that (create, clear) it corrupts my Y= vars... I'm not sure exactally how, and I'm having it store is pic 2, not an obscure one, but it corrupts it...

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PostPosted: Wed 26 Apr, 2006 10:46 pm 
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I've had that happen. It also creates a var called "u" when this happens.

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PostPosted: Wed 26 Apr, 2006 10:48 pm 
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"u" IS a var :P it might even be a pic (I can't remember)

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PostPosted: Thu 27 Apr, 2006 1:53 am 
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U with dots?


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PostPosted: Thu 27 Apr, 2006 8:18 am 
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2nd + 7
Does that make sense?

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PostPosted: Thu 27 Apr, 2006 3:18 pm 
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No, just a lowercase u.

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PostPosted: Sun 30 Apr, 2006 3:25 pm 
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Well, mine doesn't make a U, it just messes with Y6 (maybe others) so that whenever I go into the memory menu I get an ERR:MEMORY when I go down to Y6, and if I delete it, or go into the Y= editor, it crashes.

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PostPosted: Tue 02 May, 2006 6:04 am 
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Please make sure that you have the latest version of xLIB. Even if you have v0.601 ... there have been some revisions of that version number.

Ill have a look into the problems, although i cant think of any reasons why it would damage Y Vars.

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PostPosted: Wed 03 May, 2006 12:32 am 
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I think I have the latest version, but just to be sure, where can I get the MOST up-to-date version, ticalc?

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PostPosted: Wed 03 May, 2006 1:37 am 
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http://www.ticalc.org/archives/files/fi ... 35907.html


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