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PostPosted: Sun 26 Feb, 2006 3:16 am 
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Calc King
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Location: Quebec (Canada)
yeah and what if someone let his calc idle for 3 mins :P

i would say use it only in animations that are automatically stopped

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PostPosted: Sun 26 Feb, 2006 6:40 pm 
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Location: If I find out, you'll be first to know.
AH! I was messing around with xLIB last night and I couldn't get the 16x16 tilemapper to do full screen! It would only do a 3x2 area! is anyone else getting this error? (and YES I know I'm coding it right)

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PostPosted: Mon 27 Feb, 2006 9:31 am 
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Location: I cant seem to get out of this cryogenic chamber!
Whenever you find a problem, please email me with an example program of the problem in action, if possible.

Ill investigate the problem.

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PostPosted: Tue 07 Mar, 2006 8:24 pm 
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okay, I think it's better :) I got it, I had to resend xLIB (the newest one you edited and gave to kalan) and I got bored a while ago, and again earlier this month, so xLIB logo abuse
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First is the scrolling one as seen in Metroid, the other two are a GS intro pic :) I abused the xLIB logo :)

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PostPosted: Tue 07 Mar, 2006 11:12 pm 
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Calc King
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All three look great, I think adding the first one would be great like we had planned.


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PostPosted: Wed 08 Mar, 2006 6:59 am 
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Location: I cant seem to get out of this cryogenic chamber!
Those logo's are looking great CDI, the grayscale ones look sweet!

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PostPosted: Wed 08 Mar, 2006 8:26 pm 
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Joined: Sun 27 Mar, 2005 4:06 am
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WOW. That beats my titlescreens. They use some wierdo use of the line function though :twisted:.

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PostPosted: Thu 09 Mar, 2006 4:05 am 
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Calc King
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Well I got bored and tried play with this, so I made something interesting where it has a shine?
Download it here


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PostPosted: Thu 09 Mar, 2006 11:47 pm 
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Joined: Tue 21 Dec, 2004 6:49 am
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Well, I just implemented two ideas into one, try this out
Click on "xLib intro"
It uses the quick contrast change and the grayscale logo, it's pretty neat looking...

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PostPosted: Thu 13 Apr, 2006 3:45 pm 
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any chance you could have xlib parse all instances of int(, ipart( and fpart( and execute them in the app itself...because xlib realy messes these commands up to wear they are not very reliable...


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PostPosted: Thu 13 Apr, 2006 4:31 pm 
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Calc King
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What? They work fine for me, fpart ipart and int. Are you sure?


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PostPosted: Thu 13 Apr, 2006 4:48 pm 
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yes, in an xlib program a chunk of the time they won't work...and it isn't random either, it is just weird.


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PostPosted: Thu 13 Apr, 2006 5:23 pm 
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Calc King
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Could you post a snipit from your code? So I can see why you get this and I don't?
Edit: I am not trying to be rude/mean btw, or saying you don't know how to do your stuff....b/c you do know how :P.


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PostPosted: Thu 13 Apr, 2006 8:47 pm 
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It is only in certain instances that the fpart/ipart/in bug occurs. It's basically only when you try to insert one of those commands into the sprite command in the arguments that specify where to find the sprite in the pic file. Basically you get a sprite from completely the wrong place in the pic.

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PostPosted: Fri 14 Apr, 2006 9:29 pm 
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it occasionaly happens other times to, but it is a bit anoying...


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