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 Post subject: xLIB source
PostPosted: Thu 24 Mar, 2005 1:02 pm 
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Hey man, as i already asked u in a pm (didnt get answer yet), could i use the (full) source of xLIB for my asm lib? Of course i'll give you credit ;)

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PostPosted: Fri 25 Mar, 2005 6:50 pm 
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I also could use the souce so I could run it with ExecAsm( in Aura (.z80 or hex code in .bin is fine).

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PostPosted: Fri 25 Mar, 2005 7:01 pm 
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Dysfunction, that wont work, me and Kevin found out a few days ago, when i was trying to do that with my DI routine, that it only executes asm opcodes, not programs! Sorry, but it wont work. And tr1p1ea, PLZ answer about it!

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PostPosted: Fri 25 Mar, 2005 7:07 pm 
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I haven seen him online yet today, maybe he will be here this evening. It's hard because everyone have different timezone :? Or maybe he dont want to give the source at all (maybe xLIB is a top-secret program :shock: )

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 Post subject: Re: xLIB source
PostPosted: Fri 25 Mar, 2005 10:59 pm 
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the_unknown_one wrote:
Hey man, as i already asked u in a pm (didnt get answer yet), could i use the (full) source of xLIB for my asm lib? Of course i'll give you credit ;)
Oh yeah... of course... use the whole source of one lib for another... that's like asking Sam Heald for his source of mario and than making with that source a 'new' mario

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PostPosted: Sat 26 Mar, 2005 2:52 am 
the tile mapping doesn't seem like it would be to complicated...basic tile maps using omni are easy enough if not slow...I have faith that you could do one in asm


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PostPosted: Sat 26 Mar, 2005 2:55 am 
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auto login problems here to? :cry:


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PostPosted: Sat 26 Mar, 2005 3:05 am 
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none for me. I only gewt auto login pb at EPS and Midknight software

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PostPosted: Sat 26 Mar, 2005 3:15 am 
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To be honest it looks like tr1p want's to make his own lib, so i doubt he would want to give the source to his own. I mean why else would he have a section now.

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PostPosted: Sat 26 Mar, 2005 8:50 am 
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I just need it for some stuff, i'm not gonna use all of it! :cry: With full source, i meant that he would give the complete source, cause in another thread he said he would give part of it.

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PostPosted: Sat 26 Mar, 2005 8:51 am 
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Then say which parts you need. What don't you don't understand you need to use other people's code for?

BTW: Tr1p would it be faster to make xLib an APP and use keyhooks, if so you should seriously consider it. If xLib is large it can become a pain in th ass for developers.

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PostPosted: Sat 26 Mar, 2005 8:56 am 
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I still need it fully, cause i need to see how he does some stuff.

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PostPosted: Sat 26 Mar, 2005 9:00 am 
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@unkown: You should just ask in program help, at least then it would be more your code then working off some one elses.

@kozak: definately and more can be done, But I don't think tr1p has a plus, does he?

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PostPosted: Sat 26 Mar, 2005 2:58 pm 
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Nah, he has the 'one-calc-to-rule-them-all' (83)

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PostPosted: Wed 30 Mar, 2005 5:18 am 
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Well, im gone for a few days and all hell breaks loose! :).

the_unknown_one ... i understand that you want to use strings? Well if that is the case then xLIB wont help you much as it doesnt use strings in any circumstance. I can still give you the source ... it is extremely messy as this project was NEVER meant to be actualy used by anyone ... i just wanted to know how ASM libs worked :). That said i still need to get onto my other PC to retrieve the source.

Kevin, i will probably turn xLIB into an app and use a parser hook, because it seems to be faster. THe only problem is that i haven never made and app or a hook before :). I doubt it would be too difficult thoug. The problem i have with this is that xLIB is only ~1KB ... i dont know what i could fill the remaining ~15KB's with ... otherwise it would be a great waste of space.

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