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Posted: Sun 05 Mar, 2006 4:46 pm
by crzyrbl
Thats not what i meant. I meant if you have the two APPs, the game, and xLIB, can the game still use the real( calls to xLIB.

Posted: Sun 05 Mar, 2006 5:13 pm
by tr1p1ea
It should be ok, but i guess we wont know for sure until its tested.

Posted: Sun 05 Mar, 2006 11:10 pm
by dragon__lance
just so u know, the 16*16spritemapper works perfectly for me! *cuddles xlib!
I thought that xlib game's couldn't be used with basicbulider because the pic variables wouldn't allow it. As pic's from basicbuilder are read-only. corect me if i'm wrong....(wait, if the pic's are seperate from basic builder would it work?)

Posted: Mon 06 Mar, 2006 4:51 am
by katmaster
I'm having issues withe running archived programs.

It goes like this right?:

Code: Select all

"prgmBOMBER
real(10,0,0
prgmXTEMP000
I keep getting an "undefined" error doing it like this...

EDIT: It doesn't work with Pindur TI (running OS version 1.18) or with my actual calc (running 1.19).

Posted: Mon 06 Mar, 2006 5:48 am
by crzyrbl
leave out the 'prgm'
try it again
it should work now

Posted: Mon 06 Mar, 2006 10:27 am
by tr1p1ea
Yeah, dont include the 'prgm' token!

Also you can include the PIC's with the BASICBuilder version but only if you wish to read them and not modify them. If you wish to modify them at runtime you could just copy them to another PIC first.

Posted: Mon 06 Mar, 2006 2:19 pm
by dysfunction
Does Basicbuilder actually support all 255 pics?

Posted: Tue 07 Mar, 2006 2:49 am
by katmaster
crzyrbl wrote:leave out the 'prgm'
try it again
it should work now
Oh, duhhhhh!!! Just like it says in the read-me...... I must have been REALLY tired last night :) It works now. Thanks a ton!!!!

Posted: Tue 07 Mar, 2006 3:12 am
by crzyrbl
good news! I tested xLib with Basic Builder and it works! The only problem is Basic Builder appears to take so much RAM, if i have anything unarchived at all, i get a memory error...

Posted: Tue 07 Mar, 2006 3:20 am
by kalan_vod
Even though it is inside an app, aren't the programs runned through RAM? I think they are copied into the RAM upon execution?

Posted: Thu 09 Mar, 2006 1:51 am
by dragon__lance
Out of curiosity, is it possible to make a game, then put all the data in prgms in archive. Then have a basicbuilder app that runs all the prgms u need from ram?

Posted: Thu 09 Mar, 2006 2:20 am
by kalan_vod
Doesn't hurt to try? Well it could, but I don't know sorry :(.

Posted: Fri 10 Mar, 2006 12:26 am
by crzyrbl
dragon__lance wrote:Out of curiosity, is it possible to make a game, then put all the data in prgms in archive. Then have a basicbuilder app that runs all the prgms u need from ram?
In theory, yes. But in actuality for a big game, no. For some reason, basic builder apps require an insane amount of RAM (18k-22k). Even if you archive the other "data" prgms, you have to unarchive them at some point in time to run them. If basic builder apps could only unarchive the part of themselves that is in the middle of running into a temp prgm, this would be possible.

Posted: Fri 10 Mar, 2006 2:12 am
by necro
ask elf prince

Posted: Mon 12 Jun, 2006 3:54 pm
by tr1p1ea
There seems to be a problem with xLIB screwing with the Y-Vars. I havent been able to pinpoint it but it might have something to do with the TileMap routine or the RecallPic routine.

In my game it doesnt happen, but it happens in Kevins Metroid.

I wont have much time to go bug searching until i am done with my studies and SoC.