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PostPosted: Sat 04 Feb, 2006 12:20 am 
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tr1p1ea wrote:
If someone has a 0.601b compatible project that they can test this update with briefly i would be grateful ...
send me ^^

EDIT: NOT to my AOHell email account tho :P *stabs Necro*

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PostPosted: Sun 05 Feb, 2006 1:49 am 
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I would test it if I had it....
kalan_vod@lycos.com


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PostPosted: Sun 05 Feb, 2006 1:56 am 
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*bleeding: I was stupid to send it to AOL, sorry...


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PostPosted: Sun 05 Feb, 2006 2:16 am 
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Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...

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PostPosted: Sun 05 Feb, 2006 2:28 am 
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dysfunction wrote:
Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...


Was it from my quote?

Quote:
QUick someone send some rechargable tr1p1eas to patori!


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PostPosted: Sun 05 Feb, 2006 2:43 am 
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kalan_vod wrote:
dysfunction wrote:
Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...


Was it from my quote?

Quote:
QUick someone send some rechargable tr1p1eas to patori!
yeah I saw on Omnimaga forums earlier, I asked him once tho and he said it didnt meant anything ^^

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PostPosted: Sun 05 Feb, 2006 6:17 am 
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I always thought it meant like a AAA game or product...as in realy good...but I guess not


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PostPosted: Sun 05 Feb, 2006 1:59 pm 
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I usually let people make of it what they will.

This is also OT. Dysfunction or 3fg ... have you tested the latest to make sure it works? I cant release it without confirmation.

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PostPosted: Sun 05 Feb, 2006 7:05 pm 
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Tested, everything seems fine. Even with all tile data pics archived there is no noticeable speed loss at all, and the getcontrast function works perfectly.

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PostPosted: Mon 06 Feb, 2006 1:01 am 
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Yep, it works fine.

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PostPosted: Tue 07 Feb, 2006 2:53 am 
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PostPosted: Tue 07 Feb, 2006 4:36 am 
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HEY! I did it first! :D.

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Dl it here.


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PostPosted: Tue 07 Feb, 2006 11:29 am 
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Nope, I think Kevin beat you pretty squarely here Kalan. Well except the 5-lvl gray.

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PostPosted: Tue 07 Feb, 2006 1:26 pm 
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I just had fun messing with 7 level grayscale ^_^


but don't, it's yucky lol

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PostPosted: Tue 07 Feb, 2006 4:43 pm 
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Man, and all I did with xLIB was make 3 layer (background, foreground, and in front of you) tilemappers. The picture function needs to be used creatively if you don't want it to be slow as hell. *gets out his calc*. Why don't you guys write each layer to the pictures then recall the 4 of them very quickly? It would be faster.

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