xLIB v0.6b Testing

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kalan_vod
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Post by kalan_vod »

Yeah it was funny the problem was about commented lines, and dys. I couldn't create your error and I tested all 255 pics (took long enough!). This is my favorite app ever! Runs really close with cruchyOs....:P
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Post by necro »

well, I'd like to request a feature but I am almost sure you'd say no. Are all routines which might pressent self modifying off limits...like a routine to read and one to amend/replace a line of code form a specified program at a specified line? (perhaps at just reading a line of code?)
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dysfunction
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Post by dysfunction »

Oh man... let's just let him get this version out before we request more stuff...
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Post by necro »

I was asking if I could expect a straight no on the issue so I could try and begin finding an alternate way to do something if I had to
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tr1p1ea
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Post by tr1p1ea »

I am sorry necro, but all requests are off for the time being. I still need to know if the existing functions are working properly so that i can release this beta publically.

Have the functions been tested thoroughly? Has anyone found any more problems? These are the things that i need to know.

Dysfunction, i was unable to recreate the LD sprite error, with unaligned clipped sprites ... what exactly happens? Could you possibly make me a screenie?
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dysfunction
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Post by dysfunction »

Ok, it seems it only occurs if they are drawn off the left edge of the screen and that sprite is not updated. Example- note how the sprite appears on the left edge of the screen 8 pixels at a time even though it is only being scrolled 1 pixel at a time

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This is another ld bug which I suspect is related. Note how weird lines show up on the screen:

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The way I fixed this is to have an empty pic which I LD in place, then I XOR the 2 large scrolling background sprites over it. I have no fix for the first bug however, except to use OR or XOR when possible.
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tr1p1ea
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Post by tr1p1ea »

Would you also be able to email me an example program showing the error? If so that would be great!
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threefingeredguy
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Post by threefingeredguy »

I got a strange error with the older xLIB, I got it off ticalc.org. I scrolled the lcd and I got a bunch of random lines for a bit before actually getting the right image.
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Post by T0RM3N7 »

t0rm3n7@gmail.com

I'd really like to test this version
girls=time*money
time=money
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girls=(evil^1/2)^2
girls=evil

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LightofHonor89
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Post by LightofHonor89 »

Could I also test this version?

LightofHonor89@juno.com

Thanks
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Post by necro »

I can't seem to find anything that hasn't already been noted, though it would be nice if the clear screen had optional lcd updated...thats about it
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tr1p1ea
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Post by tr1p1ea »

Ooops, well it actually does and has for quite some time ... just forgot to document it :).

I would really like to grab an example program of which demonstrates the LD bug Dysfunction. I am not able to replicate it myself :S. Just a simple demo will do.
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Post by necro »

So it does...awsome!
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Post by threefingeredguy »

I wrote a smooth scroller using the LCD scroll method and tilemapper. It scrolls 8 pixels. That way collision detection is easy, but I get the fun of saying that it is scrolling. However, it is really slow. Is the scroll LCD function slow or do you think I just made some bad structure?
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DJ_O
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Post by DJ_O »

hmm I would like to test too whenever new versions come out (I hope it will be released to public soon tho) ;)

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(dunno why some ppl emailed me the last version at my AOHell account)
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