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kalan_vod
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Post by kalan_vod »

kv83 wrote:
necro wrote:
DarkerLine wrote:Not while we pure basic coders are still alive!

Sorry, no offense to xLIB. But I enjoy working with the limitations of pure Basic, and occasionally stretching and surpassing them.
pure asm coders exist, but they are a rarity any more. Everything is mostly either shell or app...and I hope the same happens with basic.
That's complete BS. Even if you run your programs in a shell (ION), you're still a pure ASM coder. You just don't reinvent the wheel.
I think he meant useing like ions' routins like the sprites and what not?
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Post by merthsoft »

I've got a really simple Zelda style scrolling, I know that crzyrbl has his, and CDI_ has his, but I think mine is the simplest, so maybe when it comes to routines we list in order of complexity, so that if the person just started programming, (s)he see how a simple one works, and it might make sense, as opposed to some of the more comples ones...
http://www.angelfire.com/creep/merthsoft/
It's the scroll demo, I already have it in .doc files and .8xp files...
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Post by CDI »

:D acually, My scrolling engine (in TRPT) works only with large mats... in Metroid I acually use a recoded version of Merthsofts
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Post by necro »

Vincent, be not angry...but realise pure basic is only good for simplicity
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Post by DarkerLine »

The reason you can't stretch the limits with hybrid programs:

Code: Select all

prgmBASICPHX
:Asm(prgmASMPHX
just try to be nice to people.
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Post by necro »

?
I don't know exactly what you mean...any ways...ASM is extremely agravaiting to code for
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Post by currahee »

dysfunction wrote:Of course, in the proud tradition of AsmGuru and IonGuru. :D
and Basic Guru :wink:
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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Post by DarkerLine »

necro wrote:?
I don't know exactly what you mean...any ways...ASM is extremely agravaiting to code for
Write an assembly RPG, nostub. Now make a basic program that calls it using Asm(. Poof! You have a hybrid program. How can you call that "stretching the limits of Basic"? "Stretching the definition of Basic" is what I'd call it.
just try to be nice to people.
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Post by necro »

:? I concur, I guess...
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Post by Liazon »

:?: Any progress on the xlibguru? It'd really be helpful that's for sure. :?:
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Post by kalan_vod »

calcul831415 wrote::?: Any progress on the xlibguru? It'd really be helpful that's for sure. :?:
I think they are waiting for the release.
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Post by dysfunction »

Yeah, let's wait for the release of 0.6, and then I'll contribute like mad.
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Post by currahee »

Damn hurry up tr1p, i'm stalling my AT game for 0.6 :x
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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Post by necro »

no pressure tr1p1, me, I would rather wait and get to see more goodies than have a new version out just little bit sooner
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Post by dysfunction »

I think we should start organizing who will contribute what. I'd like to do the part about sprite masking, and maybe parallax scrolling. I'd say Kevin should do the grayscale part, and maybe the smoothscrolling part, since the Diortem demo was the first to use smoothscrolling in Basic (though it used Omnicalc for that).
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