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PostPosted: Sun 16 Oct, 2005 1:13 am 
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Maxcoderz Staff

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No. The limits of TI-BASIC and the way tankies is written will not allow for that unless I want to slaughter the speed, and I'm extremely tight on speed as it is. You're just going to have to get used to it.

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PostPosted: Sun 16 Oct, 2005 4:38 am 
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Calc King
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Well DA is it zero degrees on left? And well if it is its not very hard to figure out that 45 Degrees is left not right ( if you are on the left side).
Get a protractor if you need one :D.


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PostPosted: Sun 16 Oct, 2005 8:14 pm 
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kalan_vod wrote:
Get a protractor if you need one :D.


ive been doing that for my tankers-like game on my calculator already. i'm starting to mark the lines on my calculator screen so i dont have to carry this fat pink plastic thing around...


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PostPosted: Sun 16 Oct, 2005 10:30 pm 
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Maxcoderz Staff

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Since arguing is going to get you nowhere and because I have no intention of changing it the way it is, you can either accept it the way it is or change the code for yourself when it comes out. I'm not going to change it no matter what you say.

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PostPosted: Mon 17 Oct, 2005 12:41 am 
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hey im cool. my last post was sorta a joke. gosh i have no humor. anyway im alright with it.


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PostPosted: Mon 17 Oct, 2005 12:50 am 
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Calc Wizard

Joined: Tue 08 Mar, 2005 1:37 am
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Location: who wants to know?
Which way IS 0 degrees? I'm confused.

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PostPosted: Mon 17 Oct, 2005 2:07 am 
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Sir Posts-A-Lot

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DarkerLine wrote:
Which way IS 0 degrees? I'm confused.


left, right? (ha thats a pun!!!) because right is 180.....

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PostPosted: Mon 17 Oct, 2005 2:13 am 
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well not really. it depends which way the base line is going... like:




1 base line ---> __\
2 /__ <--- base line

1 and 2 are both 45* angles... it all depends where the author makes the base line start.


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PostPosted: Mon 17 Oct, 2005 9:54 pm 
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Yeah, 'cause everyone else, even the left-handed people, have 0 degrees point right...

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PostPosted: Tue 18 Oct, 2005 2:16 am 
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no a degree can start and end anywhere, 0 is not always to the right,, not if u start at the left, or else you'll have obtuse angles that are lower than 90* and thats not possible.

EDIT: oh ur on my side. i didnt think u meant it that way. yeah i think the author would make 0 to the right. its just logical.


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PostPosted: Tue 12 Dec, 2006 12:53 am 
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well the general accepted method is that 0 degrees is to the right, as defined by the unit circle but i mean, it really doesnt matter as long at it doesnt change mid game

edit:
wow.. i thought this was a recent thread yet now i realize im a year and a few months off, not just a few months


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PostPosted: Tue 12 Dec, 2006 1:39 am 
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Calc King
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Yeah, sadly it looks like DA is done with this for the z80 line...as he is looking to get rid of his 84+ :(


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PostPosted: Wed 13 Dec, 2006 4:35 pm 
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Maxcoderz Staff
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Location: If I find out, you'll be first to know.
I'm reciving it though =)

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