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PostPosted: Sun 25 Sep, 2005 11:13 pm 
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Sir Posts-A-Lot

Joined: Tue 09 Aug, 2005 9:34 pm
Posts: 252
Location: south of the north pole
wow looks great!!! and 90% complete!!!!!!!!! TANKIES!!!! :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship:

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PostPosted: Sat 01 Oct, 2005 5:32 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
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I didn't work on Tankies today, or yesterday, or.. I don't remember the last time I did. Oh well. Today I got bored and wanted to be artistic, so I made a spin off of Tankies in milkshape 3d.. whee:
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PostPosted: Sat 01 Oct, 2005 6:44 am 
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Maxcoderz Staff
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Joined: Thu 16 Dec, 2004 10:06 pm
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Location: I cant seem to get out of this cryogenic chamber!
Wow thats awesome! Especially for BASIC! ... hehehe ok j/k.

Tankies might make it to the PC one day, that would be sweet :).

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PostPosted: Sat 01 Oct, 2005 2:05 pm 
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Calc Master

Joined: Mon 20 Dec, 2004 10:01 pm
Posts: 1110
Location: In the state of Roo Fearing
Mmmm that would be very good for OOP....

public class Tankies {}

public class Tankie {}

public class Landscapie {}

etc etc etc

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PostPosted: Sun 02 Oct, 2005 3:21 am 
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Calc King

Joined: Sun 27 Mar, 2005 4:06 am
Posts: 2195
Location: sleeping
Haha you know java, loser.

I like the landscapie.

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PostPosted: Sun 02 Oct, 2005 3:50 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
Posts: 1349
Another screenshot, with gameplay between the two tanks, and me rushing through the menus. I had to unrestrict speed limit so calccapture wouldn't crash (it always crashes after about 260 frames or so); it's a bit obvious where I did the skipping.

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PostPosted: Sun 02 Oct, 2005 4:36 am 
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Calc Master

Joined: Sat 15 Jan, 2005 3:56 am
Posts: 1116
Location: ooga booga land
Looks cool. Is the skipping while the shell is in the air?

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PostPosted: Sun 02 Oct, 2005 6:27 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
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Yes, and during the loading screen, and in the middle of the tanks falling. Only did that so calccapture wouldn't crash.

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PostPosted: Sun 02 Oct, 2005 5:05 pm 
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Joined: Tue 21 Dec, 2004 6:49 am
Posts: 496
Location: WI
Why not use PTI?

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PostPosted: Sun 02 Oct, 2005 6:17 pm 
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Maxcoderz Staff
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Location: I cant seem to get out of this cryogenic chamber!
Sweet DarkAuron, its a game now!

Have you begun work on the AI yet?

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PostPosted: Sun 09 Oct, 2005 8:45 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
Posts: 1349
The actual code, no. But the calculations have been done, so there really isn't much needed except a restructure of the code.

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PostPosted: Fri 14 Oct, 2005 9:45 pm 
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Calc King

Joined: Thu 13 Oct, 2005 1:54 pm
Posts: 1950
Location: UB
This game looks somewhat like Tanks Incoming. It was written in basic, and ran very well. It also had lot of interesting weapons. Here is a link:
http://www.ticalc.org/archives/files/fileinfo/297/29730.html


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PostPosted: Sat 15 Oct, 2005 3:39 am 
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Calc King
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Joined: Sat 18 Dec, 2004 6:46 am
Posts: 2932
CompWiz wrote:
This game looks somewhat like Tanks Incoming. It was written in basic, and ran very well. It also had lot of interesting weapons. Here is a link:
http://www.ticalc.org/archives/files/fileinfo/297/29730.html

interesting, but the explosions suck :D.


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PostPosted: Sat 15 Oct, 2005 8:16 pm 
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Joined: Fri 09 Sep, 2005 1:56 am
Posts: 484
yeah i was thinking about the explosions. they made no sense to me.. one line going across the screen like a radar refreshing the map.

woot! i'm a regular member! woot!


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PostPosted: Sun 16 Oct, 2005 1:01 am 
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Joined: Fri 09 Sep, 2005 1:56 am
Posts: 484
hey r u planning on putting a thing like a pointer or line that shows the angle ur on? cause that always confuses me. i think im shooting one way when im shooting the complete other direction. (i think im shooting 45* when im actually shooting 135*..)


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