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 Post subject: Desolate's Speed
PostPosted: Thu 30 Dec, 2004 6:28 pm 
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Joined: Thu 30 Dec, 2004 5:43 pm
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Location: Roanoke, Virginia
Did you have to delay desolate at all, or is it running at full speed. I have been thinking about using duck's greyscale package on a new game, but i question the speed of it. I notice that in desolate you only have 1 gun and a couple of enemies on each screen. Is this the most you could do with it at once without risking lag?


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PostPosted: Fri 31 Dec, 2004 2:36 am 
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Joined: Thu 16 Dec, 2004 10:06 pm
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Location: I cant seem to get out of this cryogenic chamber!
Well it depends on a few things, the game seems to run differently on every calculator so its hard to judge. Things like battery power influence the interrupt speed a bit ... plus there is the interrupt frequency that the user chooses.

The gun and enemy thing was because Desolate was the first game i coded ... so i didnt know how to do a few things. Plus i wanted to keep it simple, otherwise i probably never would have finished it :).

The only way to see if it would be fast enough is to experiment.

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PostPosted: Mon 03 Jan, 2005 4:23 am 
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haha, ok. i thought that maybe that was because you had speed difficulties. a very inpressive first game, might i add. it has taken me about 3 years to get to the level that your first game was at! the best i have done is Catch22. don't know if you have seen it or not. i was thinking about making it greyscale and adding ai, but i wasnt sure about the speed. on a regular 83+ on the 4 interrupt speed, would you say that you had sufficient speed leftover?


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PostPosted: Mon 03 Jan, 2005 5:10 am 
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Catch 22 ... thats the Advance Wars type game? I havent played it but it does look good :).

It all depends on what exactly you want to do> Like i said the only way to really tell if it will be fast enough is to try it out :).

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PostPosted: Mon 03 Jan, 2005 9:17 am 
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Hey tr1p, maybe when you're more experienced you could make another Desolate. With more than one gun. Hehe, maybe..

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PostPosted: Wed 05 Jan, 2005 3:51 am 
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alright, thanks for your help tr1p. anytime you need help on anything (like programming more weapons haha) ill be sure to help you out. maybe you can help me with a bit of greyscale if i decide to get into it.

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