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PostPosted: Wed 09 Mar, 2005 3:31 am 
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Maxcoderz Staff
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Joined: Thu 16 Dec, 2004 10:06 pm
Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
Hey excellent work!

I will compile and check to make sure that all of the text fits in the boxes.

Then you will have to create another CreditLineXX for yourself and i will add you to the credits! :).

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PostPosted: Wed 09 Mar, 2005 1:55 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
RedNifre wrote:
Kevin, the syntax problem also appears in German. But I'm sure that it can be compensed(does this word exist?) by using aliases (like replacing "idiot" with "depp" to gain 1 letter etc.), or rephrasing it.

Give it a try, moi, je pense que c'est possible! :wink:


you mean compensate.

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PostPosted: Wed 09 Mar, 2005 2:20 pm 
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Posts: 745
Location: Wandering around in the Jungle...
Is that an old version Tr1p? Because I thought I tested it for you too...hmm, I think I remember giving you a spelling error...other than that, couldn't find anything wrong. :wink:

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PostPosted: Wed 09 Mar, 2005 2:48 pm 
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Joined: Mon 07 Mar, 2005 1:53 pm
Posts: 27
Great!

Is there ANY chance that you can add ä ö ü to the font?

Here is my suggestion for the CreditLines:

Code:
CreditLine3:
   .db "Deutsche Version",0
CreditLine4:
   .db "Michael ",39,"RedNifre",39," Zinn",0


And if some text doesn't fit on the screen: I replaced the "-" with the shorter minus-Character (Which looks like "Ã’" in normal font):

Code:
;Translated by Michael "RedNifre" Zinn
; Title Screen should look like:
;
;Neu
;Weiter
;Info
;Credits
;Ende



CreditSpareLine:
   .db "                     ",0
CreditLine0:
   .db "Code, GFX, Story etc",0
CreditLine1:
   .db "Patrick Prendergast",0

CreditLine3:
   .db "Deutsche Version",0
CreditLine4:
   .db "Michael ",39,"RedNifre",39," Zinn",0

CreditLine7:
   .db "Danksagungen",0
CreditLine8:
   .db "Durk Kingma -Graustufen",0
CreditLine9:
   .db "Kerey Roper - Huffman",0
CreditLine10:
   .db "Joe Pemberton - RLE",0
CreditLine11:
   .db "Joe Wingbermuehle - Ion",0
CreditLine12:
   .db "Tijl Coosemans - Venus",0
CreditLine13:
   .db "DetachedS - MirageOS",0

CreditLine14:
   .db "Tester",0
CreditLine15:
   .db "David Sleight",0
CreditLine16:
   .db "John Sleight",0
CreditLine17:
   .db "Durk Kingma",0
CreditLine18:
   .db "Joe Pemberton",0
CreditLine19:
   .db "Shawn McAndrews",0
CreditLine20:
   .db "Tom King",0
CreditLine21:
   .db "Domi Alex",0
CreditLine22:
   .db "Sammy Griff",0
CreditLine23:
   .db "Dennis Tseng",0
CreditLine24:
   .db "AndySoft",0
CreditLine25:
   .db "jedbouy",0
CreditLine26:
   .db "Bram Tant",0
CreditLine27:
   .db "Martin Warmer",0
CreditLine28:
   .db "Vincent Junemann",0


CreditLine32:
   .db "Dank & Gru¼e an",0
CreditLine33:
   .db "alle bei  MaxCoderz",0
CreditLine34:
   .db "Jeden in #TCPA (EFNet)",0
CreditLine35:
   .db "ticalc.org",0

CreditLine36:
   .db "Bei der Produktion dieses",0
CreditLine37:
   .db "Spiels kamen fast keine",0
CreditLine38:
   .db "Tiere zu Schaden.",0
CreditLine39:
   .db "War nur Spa¼ ;P",0

CreditLine40:
   .db "Danke fur",39,"s Spielen!!",0
CreditLine46:
   .db "visit www.MaxCoderz.com",0



txtMaxCoderz:
   .db "MaxCoderz prasentiert",0
txtTr1p1ea:
   .db "ein tr1p1ea Spiel",0

txtStats:
   .db "Gefund.Zeug (/24):|"
   .db "      getotete Gegner:|"
   .db "                    Spielertode:||"
   .db "Orden:",0


txtResetGame:
   .db "Spiel  uberschreiben?|"
   .db "Alpha = Ja :: Clear = Nein",0
txtControls:
   .db "- Steuerung -",0
txtInfo:
   .db "2nd = Schauen / Schie¼en|"
   .db "Alpha = Inventar|"
   .db "XT0n = Lupe/WaffeÃ’Modus|"
   .db "Mode = Schlie¼e PopÃ’Ups|"
   .db "Clear = Zum Hauptmenu",0

txtEarnEnding2:
   .db "Verdiene dir 3 gute Orden|"
   .db "fur ein anderes Ende!",0

txtSirMissALot:
   .db "Blinde Kuh",0
txtSherlockHolmes:
   .db "Sherlock Holmes",0
txtDodger:
   .db "Angsthase",0
txtTerminator:
   .db "Terminator",0
txtOverAgain:
   .db "Immer wieder",0
txtSurvivor:
   .db "Unsterblicher",0

txtGotWeapon:
   .db "      Ionenphaser",0
txtArrow:
   .db 1Fh,0  ;Michael: Huh?

txtInventory:
   .db " - INVENTAR - ",0

txtPlayerDead:
   .db "Die ",39,"Desolate",39," forderte|"
   .db "auch dein Leben . . .",0

txtFDead1:
   .db "OMG! Er ist tot! Was ist",0
txtFDead2:
   .db "hier nur passiert!?!",0

txtDead1:
   .db "      Eine weitere Leiche",0
txtDead2:
   .db " Sie tragt nichts bei sich",0

txtDeadF:
   .db "    Diese Person ist tot . . .",0


txtItem1:
   .db "Er scheint etwas in der",0

txtItem2:
   .db "Hand zu halten",0


txtItem3:
   .db "    He, was ist das  .  .  . ?",0

txtItem4:
   .db "Du findest ein",0

txtGotItem:
   .db "Du hast bereits den",0   ;Michael: Never saw this ingame

txtNeedWeapon:
   .db "Du hast keine"
   .db "          Waffe bei dir!",0
txtWeaponBarrier:
   .db "Es ist nicht klug, ohne|"
   .db "  Waffe weiterzugehen",0
txtLifeSupportBarrier:
   .db "Sektor nicht zuganglich|"
   .db "Lebenserhaltung offline.",0

txtAirLockBarrier:
   .db "Der Luftschleusendruck|"
   .db "muss erst anpasst werden",0

txtEmptyItem:
   .db "         ----  N i c h t s  ----",0

txtDoorLocked:
   .db ":Verschlossen:",0
txtInvalidCode:
   .db "  CODE FALSCH",0
txtCodeAccepted:
   .db "    Akzeptiert!   ",0

txtNoPDA:
   .db "          Du benotigst ein|"
   .db "DatenDiskÃ’Lesegerat",0

NoDataCart:
   .db "        Keine Datendisk| ",
   .db "eingelegt",0

txtItemPDA:
;.db "    Data Cartridge Reader",0
   .db "    DatendiskÃ’Lesegerat",0
txtItemDataCart1:
;.db "             Data Cartridge 1",0
   .db "                    Datendisk 1",0
txtItemDataCart2:
   .db "                    Datendisk 2",0
txtItemDataCart3:
   .db "                    Datendisk 3",0
txtItemDataCart4:
   .db "                    Datendisk 4",0
txtItemDataCart5:
   .db "                    Datendisk 5",0
txtItemDataCart6:
   .db "                    Datendisk 6",0
txtItemDataCart7:
   .db "                    Datendisk 7",0
txtItemDataCart8:
   .db "                    Datendisk 8",0
txtItemDataCart9:
   .db "                    Datendisk 9",0
txtItemDataCart10:
   .db "                  Datendisk 10",0
txtItemDataCart11:
   .db "                  Datendisk 11",0
txtItemDataCart12:
   .db "                  Datendisk 12",0
txtItemDataCart13:
   .db "                  Datendisk 13",0
txtItemDataCart14:
   .db "                  Datendisk 14",0
txtItemDataCart15:
   .db "                  Datendisk 15",0
txtItemDataCart16:
   .db "                  Datendisk 16",0
txtItemPowerDrill:
   .db "              Bohrmaschine",0

txtItemLifeSupport:
   .db "LebenserhaltungsÃ’Disk",0
txtItemAirLockTool:
   .db "Luftschleusenwerkzeug",0
txtItemPowerCell:
   .db "     Energiezellenpaket",0
txtItemSpareParts:
   .db "                  Haufen Teile",0
txtItemDuckIdol:
   .db "                Duck Statue ;)",0
txtItemRubiksCube:
   .db "                Rubikwurfel",0

txtIntroBit:
   .db "In ferner Zukunft . . .",0
txtIntro:
   .db "Der Raumkreuzer ",39," Desolate",39,"|"
   .db "verlasst den Orbit. Seine|"
   .db "Mission ist geheim, die Fracht|"
   .db "klassifiziert.Nach 61 parsec|"
   .db "gerat das Schiff in einen starÃ’|"
   .db "ken Meteoritenschauer.||"
   .db "Der Kontakt bricht ab.",0
txtIntro2:
   .db "Das Schiff wird stark beschaÃ’|"
   .db "digt. An Bord beendet eine|"
   .db "kryogenetische Stasiszelle|"
   .db "ihren Reanimationsprozess.|"
   .db "Ihr Insasse steigt aus der|"
   .db "Kammer, ohne zu wissen wer|"
   .db "er ist oder was er tun soll.||"
   .db "Wenigstens ist er am Leben.",0

txtEnding:
   .db "Das Leitsystem steuert dich|"
   .db "auf eine Minenstation in der|"
   .db "Nahe zu. Der Kurs ist|"
   .db "gesetzt und du lehnst dich|"
   .db "zuruck, frei von der|"
   .db  ",39,"Desolate",39,"und ihrer|"
   .db "todlichen Alienhorde. Du|"
   .db "warst ein Klon, ein ExperiÃ’|"
   .db "ment. Jetzt bist ",39,"du",39,"der|"
   .db "einzige Uberlebende.",0
txtEnding2:
   .db "Systemalarm ausgelost: |"
   .db 39,"Fremde Objekte an Bord geÃ’|"
   .db "funden",39,". Die Aliens haben|"
   .db "sich an die Hulle geheftet!|"
   .db 39,"Hauptleitsystem offline",39,"|"
   .db "Das Schiff ist auf KollisionsÃ’|"
   .db "kurs mit der  Minenstation||"
   .db "Es ist noch nicht vorbei  .  .  .",0
txtTheEnd:
   .db "Ende",0

;The item list is as follows (so far :D) :
;
;00 - Personal Data Assistant
;01 - Data Cartridge (room0)
;02 - Data Cartridge (room2)
;28 - Rubik's Cube

txtLevel1Access:
;.db "            Ebene 1|"
;.db "    Access Code|"
;.db "         Required",0
   .db "            Ebene 1|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel2Access:
   .db "            Ebene 2|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel3Access:
   .db "            Ebene 3|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel4Access:
   .db "            Ebene 4|"
   .db "  Zugangscode|"
   .db "        benotigt",0

txtInvalidUse:
;.db "You dont seem to be able|"
;.db "     to use this item here",0
   .db "Dieser Gegenstand kann|"
   .db "  hier nichts ausrichten.",0

;----------------------------------------
;Data Cartridge Text
;----------------------------------------
DataCartRoom1:
   .db "Ich bin schwer verÃ’|"
   .db "letzt. Ich werds nicht|"
   .db "schaffen. Code1 habe|"
   .db "ich auf 4057 gesetzt.|"
   .db "Vielleicht wird sie das|"
   .db "eine Weile aufhalten",0
DataCartRoom2:
   .db "Aus SicherheitsgrunÃ’|"
   .db "den habe ich den Ebene|"
   .db "2 Zugangscode geanÃ’|"
   .db "dert.Vielleicht klaut"
   .db "so die Crew  nix mehr!|"
   .db "Er ist:",0
DataCartRoom3:
   .db "Das System spielt verÃ’|"
   .db "ruckt. Der Ebene 3|"
   .db "Zugangscode war uÃ’|"
   .db "berschrieben. Ich hab|"
   .db "ihn zuruckgesetzt.|"
   .db "Er ist:",0
DataCartRoom4:
   .db "Crew,es war eine Ehre|"
   .db "als euer Captain zu|"
   .db "dienen. Der Ebene 4|"
   .db "Zugangscode fuhrt|"
   .db "zum Rettungsdeck|"
   .db "Er ist:",0
DataCartRoom5:
   .db "Willis und ich sizen fest.|"
   .db "Es hat uns erwischt.|"
   .db "Wir hatten eine Chance,|"
   .db " aber irgendein Depp|"
   .db "hat den Ebene 1  ZuÃ’|"
   .db "gangscode geandert!",0
DataCartRoom6:
   .db "Ich sehe nicht ein,|"
   .db "warum gerade ich den|"
   .db "Generator repariern|"
   .db "soll. Ich gehe nicht, |"
   .db "solange diese Viecher"
   .db "hier herumkriechen",0
DataCartRoom7:
   .db "DrMorgan:Der MeteorÃ’|"
   .db "itenschauer forderte|"
   .db "viele Opfer, wobei eiÃ’|"
   .db "nige seltsame VerletÃ’|"
   .db "zungen aufweisen.|"
   .db "Fast wie Bissspuren . . ?",0
DataCartRoom8:
   .db "DrMorgan:            Ich fand|"
   .db "eine seltsame Kreatur.|"
   .db "Anfangs  schien sie tot,|"
   .db " doch dann sprang sie|"
   .db "auf und griff meinen"
   .db "Assistenten an! .  .  .",0   
DataCartRoom9:
   .db "DrMorgan: Es kommt|"
   .db "noch schlimmer; die|"
   .db "Kreaturen wachsen|"
   .db "schnell. Mein AssisÃ’|"
   .db "tent sah ein uber 2m|"
   .db "gro¼es Exemplar!",0
DataCartRoom10:
   .db "Es regt mich echt auf,|"
   .db "dass sie darauf bestanÃ’|"
   .db "den, das Schiff NUR mit|"
   .db "Ionenphasern auszuÃ’|"
   .db "rusten. Sie sind vollÃ’|"
   .db "kommen nutzlos!!!",0
DataCartRoom11:
   .db "Capt Millin: Wir verlieÃ’|"
   .db "ren standig Leute. Ich|"
   .db "habe Willis beauftragt,|"
   .db "die Klone zu reanimieÃ’|"
   .db "ren. Sie sind unsere|"
   .db "einzige Chance . . .",0
DataCartRoom12:
   .db "Capt Millin: Ich bin geÃ’|"
   .db "spannt, die Klone in|"
   .db "Aktion zu sehen.AngebÃ’|"
   .db "lich sind sie die fortÃ’|"
   .db "schrittlichsten KlonÃ’|"
   .db "soldaten aller Zeiten.",0
DataCartRoom13:
   .db "Capt Millin:|"
   .db "Wir bringen genetisch|"
   .db "modifizierte Klone fur|"
   .db "Feldversuche zu|"
   .db "einem IH-2 MilitarÃ’|"
   .db "stutzpunkt.",0
DataCartRoom14:
   .db "Capt Millin: Ich musste|"
   .db "gerade erfahren, dass|"
   .db "die Einrichtung auf der|"
   .db "Erde zerstort wurde.|"
   .db "Wir besitzen nun die|"
   .db "einzigen Prototypen.",0
DataCartRoom15:
   .db "Willis: Wir haben ein|"
   .db "Problem. Nur ein Klon|"
   .db "uberlebte den MeteoÃ’|"
   .db "ritenschauer.Laut des|"
   .db "Systems dauert die ReÃ’|"
   .db "animation  6Stunden!",0
DataCartRoom16:
   .db "Das ist lacherlich!!|"
   .db "65 Credits fur einen|"
   .db "Protonenriegel? Wie|"
   .db "sollen wir das bezahÃ’|"
   .db "len? Die Gesellschaft|"
   .db "nervt mich langsam.",0

;----------------------------------------
;Inventory Text
;----------------------------------------
txtUseRubiksCube:
   .db "Du hast keine Zeit|"
   .db "   um damit zu spielen!!",0

;----------------------------------------
;PUZZLE TEXT
;----------------------------------------
txtPuzzleComplete:
   .db "   Scheint so, als konntest|"
   .db "    du hier nichts  mehr tun",0


txtPuzzle1:
   .db "Der Generator ist kaputt.|"
   .db "Die Verkleidung ist lose...",0

txtPuzzle2:
   .db "Dieses Terminal hat anÃ’|"
   .db "scheinend keinen Strom?",0

txtPuzzle2_Cont:
   .db "   Das Terminal ist erfolgÃ’|"
   .db "         reich hochgefahren",1fh,0

txtPuzzle2_Item:
   .db "          Das Terminal wirft|"
   .db "                   Datadisk 2 aus",0

txtFixGenerator:
   .db "Du reparierst den GeneÃ’|"
   .db "rator mit dem Bohrer",0

txtFixLifeSupport:
   .db " Lebenserhaltung arÃ’|"
   .db "beitet wieder normal",0


txtFixAirLock:
   .db "Der Luftdruck wurde|"
   .db "wieder hergestellt",0

txtFixMainFrame:
   .db "Du legst eine Energiezelle|"
   .db "ein: Leitsystem Online",0

txtPuzzle4:
   .db "Die Lebenserhaltung muss|"
   .db "  neu konfiguriert werden",0

txtPuzzle5:
   .db "Luftschleusensteuerung &|"
   .db "DruckausgleichsÃ’Regelung",0

txtPuzzle6:
   .db "Diesem Gro¼rechner fehlt|"
   .db "           eine Energiezelle",0

txtPuzzle7:
   .db "Diese Kapsel kann nicht naÃ’|"
   .db "vigieren: Leitsystem offline",0


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PostPosted: Thu 10 Mar, 2005 3:42 am 
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Maxcoderz Staff
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Joined: Thu 16 Dec, 2004 10:06 pm
Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
Hhhmmm... well this is the credits for the 83 version.

I think you are in the 83+ version O_O.

Ill check!

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PostPosted: Thu 10 Mar, 2005 3:43 am 
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Calc Master

Joined: Sat 15 Jan, 2005 3:56 am
Posts: 1116
Location: ooga booga land
the credits are different in the 83+ than they are in the regular 83? o_O

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bananas... o.o


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PostPosted: Thu 10 Mar, 2005 3:54 am 
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Maxcoderz Staff
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Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
Well the 83 version was released like 6 months before the 83+ version :).

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PostPosted: Thu 10 Mar, 2005 11:50 am 
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Joined: Mon 07 Mar, 2005 1:53 pm
Posts: 27
Could you give me the german version before it is released? I want it to be tested by some persons who never played the original to see if it is understandable.


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PostPosted: Thu 10 Mar, 2005 2:06 pm 
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Calc Wizard
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Joined: Fri 17 Dec, 2004 10:22 pm
Posts: 745
Location: Wandering around in the Jungle...
oh yeah, I forgot. Thanks for claring it up

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PostPosted: Sun 05 Feb, 2006 12:23 am 
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Joined: Mon 07 Mar, 2005 1:53 pm
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Well?


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PostPosted: Sun 05 Feb, 2006 12:35 am 
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Joined: Mon 20 Dec, 2004 6:47 pm
Posts: 2286
Location: Quebec (Canada)
/me hopes tr1p1ea post it


wlecome back to forums btw

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PostPosted: Sun 05 Feb, 2006 1:18 am 
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Joined: Sat 18 Dec, 2004 6:46 am
Posts: 2932
I think it would be cool to have a multilaguged game, kevin mind coming up with a french version? eh?


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PostPosted: Sun 05 Feb, 2006 1:38 am 
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that would be a good idea, but I dunno what to modify besides the texts in that code :(

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PostPosted: Sun 05 Feb, 2006 1:47 am 
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Joined: Sat 18 Dec, 2004 6:46 am
Posts: 2932
I think that's all that is needed.


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PostPosted: Sun 05 Feb, 2006 2:22 am 
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Joined: Wed 22 Dec, 2004 3:07 am
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Location: Through the Aura
I'll make a Latin version!!! :lol:

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"You're very clever, young man, but it's turtles all the way down!"


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