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PostPosted: Mon 07 Mar, 2005 5:11 pm 
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Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Code:
CreditSpareLine:
   .db "                     ",0


:roll:

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PostPosted: Mon 07 Mar, 2005 5:30 pm 
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Location: I cant seem to get out of this cryogenic chamber!
Yeah, just one of the many examples of the dumb things you will find if you look through the source :?.

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PostPosted: Mon 07 Mar, 2005 5:40 pm 
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tr1p1ea wrote:
Yeah, just one of the many examples of the dumb things you will find if you look through the source :?.
nah not that dumb... it's your first project, and believe me... it's better programmed than my first one ;)

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PostPosted: Mon 07 Mar, 2005 7:45 pm 
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Joined: Mon 07 Mar, 2005 1:53 pm
Posts: 27
Translation processes fine. There are just a few things that are a bit cryptic for me:
"the cargo classified." Classified as what? I only know the word classified in sentences like "the cargo is classified as top secret stuff" ect. :?
"...Cycles into the journey..." what are Cycles? I only know lightjears, parsecs, kilometers... What does it mean?
"haywire". Never heard this. Does it mean broken?


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PostPosted: Mon 07 Mar, 2005 10:08 pm 
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Posts: 2735
Location: The Hague, Netherlands
classified can be translated as kategoriert/klassifiziert... or in full sentence "die fracht is klassifiziert" withouth saying as what... :) (yes, I do have a german background)

What here is meant with cycles into the journey is "travels" i think...

don't ask me what haywire is :)

p.s.: I tried my luck with dutch translation, but get bored. I'll download the source tr1p. Is it allowed to optimize the code and everything to make a smaller version? :P

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PostPosted: Mon 07 Mar, 2005 11:09 pm 
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Joined: Sun 19 Dec, 2004 10:20 pm
Posts: 60
Location: here and there
The word cycles was in fact meant as a kind of measurement, not sure how you would translate it but it was used to sound "space-like" a cycle would be the time it takes for something to rotate. What is rotating, who knows we havn't really built things to go that fast... yet :wink: .

You are on track in thinking that "haywire" means broken. It is a term used to describe something that is acting crazy and out of control, it is usually used to describe electronics. The reason that the device is broken is usually unknown adding to the confusion.

Hope that clears a few things up :D


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PostPosted: Tue 08 Mar, 2005 4:45 am 
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Location: I cant seem to get out of this cryogenic chamber!
I could re-write the entire game in a few hours i think. And yes it would indeed be smaller, but i cant really be bothered :). Plus i would have to convert all the level data to a better format which i\gives me a headache just thinking about it :S.

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PostPosted: Tue 08 Mar, 2005 8:06 am 
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tr1p1ea wrote:
I could re-write the entire game in a few hours i think. And yes it would indeed be smaller, but i cant really be bothered :). Plus i would have to convert all the level data to a better format which i\gives me a headache just thinking about it :S.
Do I smell need for a custom level editor? :twisted:

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PostPosted: Tue 08 Mar, 2005 11:58 am 
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Joined: Mon 07 Mar, 2005 1:53 pm
Posts: 27
Hello!
I need the sizes of each line. :)
Which are:
Investigation pop-up
inventory item name
control information screen
maybe more, dunno.

Oh, and what does this mean?:
Code:
txtItemRubiksCube:
   .db "                   Rubik",39,"s Cub"
   .db "e",0                     ;hehehe outsmarted :P~


and what is "abration"?
And what is "IH-2"?


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PostPosted: Tue 08 Mar, 2005 1:06 pm 
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Joined: Fri 17 Dec, 2004 3:22 pm
Posts: 1064
Location: Probably playing DDR
That code means "<spaces>Rubik's Cube". The e is on an extra line because TASM doesn't support more than 30 arguments for .db. The 39 is the same as the '.

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PostPosted: Tue 08 Mar, 2005 2:09 pm 
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Thanks. Now I only need to know what an "IH-2 military facility" is...


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PostPosted: Tue 08 Mar, 2005 2:26 pm 
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Location: Probably playing DDR
i think it's a facility of the army with code name IH-2.

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PostPosted: Tue 08 Mar, 2005 3:20 pm 
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OK, first version is ready!
I don't know how to compile something, since I never did something in TIassembler. Could someone please compile this?

BTW: I don't know how the Huffman compression is implemented. If the tree isn't generated dynamically it might need to be updated, because the german text has a different letter frequency.

This Version is old! Don't use it!

Code:
;Translated by Michael "RedNifre" Zinn
; Title Screen should look like:
;
;Neu
;Weiter
;Info
;Credits
;Ende



CreditSpareLine:
   .db "                     ",0
CreditLine0:
   .db "Code, GFX, Story etc",0
CreditLine1:
   .db "Patrick Prendergast",0
CreditLine7:
   .db "Danksagungen",0
CreditLine8:
   .db "Durk Kingma -Graustufen",0
CreditLine9:
   .db "Kerey Roper - Huffman",0
CreditLine10:
   .db "Joe Pemberton - RLE",0
CreditLine11:
   .db "Joe Wingbermuehle - Ion",0
CreditLine12:
   .db "Tijl Coosemans - Venus",0
CreditLine13:
   .db "DetachedS - MirageOS",0

CreditLine14:
   .db "Tester",0
CreditLine15:
   .db "David Sleight",0
CreditLine16:
   .db "John Sleight",0
CreditLine17:
   .db "Durk Kingma",0
CreditLine18:
   .db "Joe Pemberton",0
CreditLine19:
   .db "Shawn McAndrews",0
CreditLine20:
   .db "Tom King",0
CreditLine21:
   .db "Domi Alex",0
CreditLine22:
   .db "Sammy Griff",0
CreditLine23:
   .db "Dennis Tseng",0
CreditLine24:
   .db "AndySoft",0
CreditLine25:
   .db "jedbouy",0
CreditLine26:
   .db "Bram Tant",0
CreditLine27:
   .db "Martin Warmer",0
CreditLine28:
   .db "Vincent Junemann",0


CreditLine32:
   .db "Dank & GruBe an",0
CreditLine33:
   .db "alle bei  MaxCoderz",0
CreditLine34:
   .db "Jeden in #TCPA (EFNet)",0
CreditLine35:
   .db "ticalc.org",0

CreditLine36:
   .db "Bei der Produktion dieses",0
CreditLine37:
   .db "Spiels kamen fast keine",0
CreditLine38:
   .db "Tiere zu Schaden.",0
CreditLine39:
   .db "War nur SpaB ;P",0

CreditLine40:
   .db "Danke fur",39,"s Spielen!!",0
CreditLine46:
   .db "visit www.MaxCoderz.com",0



txtMaxCoderz:
   .db "MaxCoderz prasentiert",0
txtTr1p1ea:
   .db "ein tr1p1ea Spiel",0

txtStats:
   .db "Gefund.Zeug (/24):|"
   .db "      getotete Gegner:|"
   .db "                    Spielertode:||"
   .db "Orden:",0

txtResetGame:
   .db "Spiel  uberschreiben?|"
   .db "Alpha = Ja :: Clear = Nein",0
txtControls:
   .db "- Steuerung -",0
txtInfo:
   .db "2nd = Schauen / SchieBen|"
   .db "Alpha = Inventar|"
   .db "XT0n = Lupe/Waffe-Modus|"
   .db "Mode = SchlieBe Pop-Ups|"
   .db "Clear = Zum Hauptmenu",0

txtEarnEnding2:
   .db "Verdiene dir 3 gute Orden|"
   .db "fur ein anderes Ende!",0

txtSirMissALot:
   .db "Blinde Kuh",0
txtSherlockHolmes:
   .db "Sherlock Holmes",0
txtDodger:
   .db "Angsthase",0
txtTerminator:
   .db "Terminator",0
txtOverAgain:
   .db "Immer wieder",0
txtSurvivor:
   .db "Unsterblicher",0

txtGotWeapon:
   .db "      Ionenphaser",0
txtArrow:
   .db 1Fh,0  ;Michael: Huh?

txtInventory:
   .db " - INVENTAR - ",0

txtPlayerDead:
   .db "Die ",39,"Desolate",39," forderte|"
   .db "auch dein Leben . . .",0

txtFDead1:
   .db "OMG! Er ist tot! Was ist",0
txtFDead2:
   .db "hier nur passiert!?!",0

txtDead1:
   .db "      Eine weitere Leiche",0
txtDead2:
   .db " Sie tragt nichts bei sich",0

txtDeadF:
   .db "    Diese Person ist tot . . .",0


txtItem1:
   .db "Er scheint etwas in der",0

txtItem2:
   .db "Hand zu halten",0


txtItem3:
   .db "    He, was ist das  .  .  . ?",0

txtItem4:
   .db "Du findest ein",0

txtGotItem:
   .db "Du hast bereits den",0   ;Michael: Never saw this ingame

txtNeedWeapon:
   .db "Du hast keine"
   .db "          Waffe bei dir!",0
txtWeaponBarrier:
   .db "Es ist nicht klug, ohne|"
   .db "  Waffe weiterzugehen",0
txtLifeSupportBarrier:
   .db "Sektor nicht zugaeglich|"
   .db "Lebenserhaltung offline.",0

txtAirLockBarrier:
   .db "Der Luftschleusendruck|"
   .db "muss erst anpasst werden",0

txtEmptyItem:
   .db "         ----  N i c h t s  ----",0

txtDoorLocked:
   .db ":Verschlossen:",0
txtInvalidCode:
   .db "  CODE FALSCH",0
txtCodeAccepted:
   .db "    Akzeptiert!   ",0

txtNoPDA:
   .db "          Du benotigst ein|"
   .db "DatenDisk-Lesegeraet",0

NoDataCart:
   .db "        Keine Datendisk| ",
   .db "eingelegt",0

txtItemPDA:
;.db "    Data Cartridge Reader",0
   .db "    Datendisk-Lesegeraet",0
txtItemDataCart1:
;.db "             Data Cartridge 1",0
   .db "                    Datendisk 1",0
txtItemDataCart2:
   .db "                    Datendisk 2",0
txtItemDataCart3:
   .db "                    Datendisk 3",0
txtItemDataCart4:
   .db "                    Datendisk 4",0
txtItemDataCart5:
   .db "                    Datendisk 5",0
txtItemDataCart6:
   .db "                    Datendisk 6",0
txtItemDataCart7:
   .db "                    Datendisk 7",0
txtItemDataCart8:
   .db "                    Datendisk 8",0
txtItemDataCart9:
   .db "                    Datendisk 9",0
txtItemDataCart10:
   .db "                  Datendisk 10",0
txtItemDataCart11:
   .db "                  Datendisk 11",0
txtItemDataCart12:
   .db "                  Datendisk 12",0
txtItemDataCart13:
   .db "                  Datendisk 13",0
txtItemDataCart14:
   .db "                  Datendisk 14",0
txtItemDataCart15:
   .db "                  Datendisk 15",0
txtItemDataCart16:
   .db "                  Datendisk 16",0
txtItemPowerDrill:
   .db "              Bohrmaschine",0

txtItemLifeSupport:
   .db "Lebenserhaltungs-Disk",0
txtItemAirLockTool:
   .db "Luftschleusenwerkzeug",0
txtItemPowerCell:
   .db "     Energiezellenpaket",0
txtItemSpareParts:
   .db "                  Haufen Teile",0
txtItemDuckIdol:
   .db "                Duck Statue ;)",0
txtItemRubiksCube:
   .db "                Rubikwuerfel",0

txtIntroBit:
   .db "In ferner Zukunft . . .",0
txtIntro:
   .db "Der Raumkreuzer ",39," Desolate",39,"|"
   .db "verlasst den Orbit. Seine|"
   .db "Mission ist geheim, die Fracht|"
   .db "klassifiziert.Nach 61 parsec|"
   .db "gerat das Schiff in einen star-|"
   .db "ken Meteoritenschauer.||"
   .db "Der Kontakt bricht ab.",0
txtIntro2:
   .db "Das Schiff wird stark bescha-|"
   .db "digt. An Bord beendet eine|"
   .db "kryogenetische Stasiszelle|"
   .db "ihren Reanimationsprozess.|"
   .db "Ihr Insasse steigt aus der|"
   .db "Kammer, ohne zu wissen wer|"
   .db "er ist, oder was er tun soll.||"
   .db "Wenigstens ist er am Leben.",0

txtEnding:
   .db "Das Leitsystem steuert dich|"
   .db "auf eine Minenstation in der|"
   .db "Nahe zu. Der Kurs ist|"
   .db "gesetzt und du lehnst dich|"
   .db "zuruck, frei von der|"
   .db  ",39,"Desolate",39,"und ihrer|"
   .db "todlichen Alienhorde. Du|"
   .db "warst ein Klon, ein Experi-|"
   .db "ment. Jetzt bist ",39,"du",39,"der|"
   .db "einzige Uberlebende.",0
txtEnding2:
   .db "Systemalarm ausgeloest: |"
   .db 39,"Fremde Objekte an Bord ge-|"
   .db "funden",39,". Die Aliens haben|"
   .db "sich an die Hulle geheftet!|"
   .db 39,"Hauptleitsystem offline",39,"|"
   .db "Das Schiff ist auf Kollisions-|"
   .db "kurs mit der  Minenstation||"
   .db "Es ist noch nicht vorbei  .  .  .",0
txtTheEnd:
   .db "Ende",0

;The item list is as follows (so far :D) :
;
;00 - Personal Data Assistant
;01 - Data Cartridge (room0)
;02 - Data Cartridge (room2)
;28 - Rubik's Cube

txtLevel1Access:
;.db "            Ebene 1|"
;.db "    Access Code|"
;.db "         Required",0
   .db "            Ebene 1|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel2Access:
   .db "            Ebene 2|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel3Access:
   .db "            Ebene 3|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel4Access:
   .db "            Ebene 4|"
   .db "  Zugangscode|"
   .db "        benotigt",0

txtInvalidUse:
;.db "You dont seem to be able|"
;.db "     to use this item here",0
   .db "Dieser Gegenstand kann|"
   .db "  hier nichts ausrichten.",0

;----------------------------------------
;Data Cartridge Text
;----------------------------------------
DataCartRoom1:
   .db "Ich bin schwer ver-|"
   .db "letzt. Ich werds nicht|"
   .db "schaffen. Code1 habe|"
   .db "ich auf 4057 gesetzt.|"
   .db "Vielleicht wird sie das|"
   .db "eine Weile aufhalten",0
DataCartRoom2:
   .db "Aus Sicherheitsgrun-|"
   .db "den habe ich den Ebene|"
   .db "2 Zugangscode gean-|"
   .db "dert.Vielleicht klaut"
   .db "so die Crew  nix mehr!|"
   .db "Er ist:",0
DataCartRoom3:
   .db "Das System spielt ver-|"
   .db "ruckt. Der Ebene 3|"
   .db "Zugangscode war u-|"
   .db "berschrieben. Ich hab|"
   .db "ihn zuruckgesetzt.|"
   .db "Er ist:",0
DataCartRoom4:
   .db "Crew,es war eine Ehre|"
   .db "als euer Captain zu|"
   .db "dienen. Der Ebene 4|"
   .db "Zugangscode fuhrt|"
   .db "zum Rettungsdeck|"
   .db "Er ist:",0
DataCartRoom5:
   .db "Willis und ich sizen fest.|"
   .db "Es hat uns erwischt.|"
   .db "Wir hatten eine Chance,|"
   .db " aber irgendein Depp|"
   .db "hat den Ebene 1  Zu-|"
   .db "gangscode geandert!",0
DataCartRoom6:
   .db "Ich sehe nicht ein,|"
   .db "warum gerade ich den|"
   .db "Generator repariern|"
   .db "soll. Ich gehe nicht, |"
   .db "solange diese Viecher"
   .db "hier herumkriechen",0
DataCartRoom7:
   .db "DrMorgan:Der Meteor-|"
   .db "itenschauer forderte|"
   .db "viele Opfer, wobei ei-|"
   .db "nige seltsame Verlet-|"
   .db "zungen aufweisen.|"
   .db "Fast wie Bissspuren . . ?",0
DataCartRoom8:
   .db "DrMorgan:            Ich fand|"
   .db "eine seltsame Kreatur.|"
   .db "Anfangs  schien sie tot,|"
   .db " doch dann sprang sie|"
   .db "auf und griff meinen"
   .db "Assistenten an! .  .  .",0   
DataCartRoom9:
   .db "DrMorgan: Es kommt|"
   .db "noch schlimmer; die|"
   .db "Kreaturen wachsen|"
   .db "schnell. Mein Assis-|"
   .db "tent sah ein uber 2m|"
   .db "groBes Exemplar!",0
DataCartRoom10:
   .db "Es regt mich echt auf,|"
   .db "dass sie darauf bestan-|"
   .db "den, das Schiff NUR mit|"
   .db "Ionenphasern auszu-|"
   .db "rüusten. Sie sind voll-|"
   .db "kommen nutzlos!!!",0
DataCartRoom11:
   .db "Capt Millin: Wir verlie-|"
   .db "ren standig Leute. Ich|"
   .db "habe Willis beauftragt,|"
   .db "die Klone zu reanimie-|"
   .db "ren. Sie sind unsere|"
   .db "einzige Chance . . .",0
DataCartRoom12:
   .db "Capt Millin: Ich bin ge-|"
   .db "spannt, die Klone in|"
   .db "Aktion zu sehen.Angeb-|"
   .db "lich sind sie die fort-|"
   .db "schrittlichsten Klon-|"
   .db "soldaten aller Zeiten.",0
DataCartRoom13:
   .db "Capt Millin:|"
   .db "Wir bringen genetisch|"
   .db "modifizierte Klone fur|"
   .db "Feldversuche zu|"
   .db "einem IH-2 Militar-|"
   .db "stutzpunkt.",0
DataCartRoom14:
   .db "Capt Millin: Ich musste|"
   .db "gerade erfahren, dass|"
   .db "die Einrichtung auf der|"
   .db "Erde zerstort wurde.|"
   .db "Wir besitzen nun die|"
   .db "einzigen Prototypen.",0
DataCartRoom15:
   .db "Willis: Wir haben ein|"
   .db "Problem. Nur ein Klon|"
   .db "uberlebte den Meteo-|"
   .db "ritenschauer.Laut des|"
   .db "Systems dauert die Re-|"
   .db "animation  6Stunden!",0
DataCartRoom16:
   .db "Das ist lacherlich!!|"
   .db "65 Credits fur einen|"
   .db "Protonenriegel? Wie|"
   .db "sollen wirdas bezah-|"
   .db "len? Die Gesellschaft|"
   .db "nervt mich langsam.",0

;----------------------------------------
;Inventory Text
;----------------------------------------
txtUseRubiksCube:
   .db "Du hast keine Zeit|"
   .db "   um damit zu spielen!!",0

;----------------------------------------
;PUZZLE TEXT
;----------------------------------------
txtPuzzleComplete:
   .db "   Scheint so, als konntest|"
   .db "    du hier nichts  mehr tun",0


txtPuzzle1:
   .db "Der Generator ist kaputt.|"
   .db "Die Verkleidung ist lose...",0

txtPuzzle2:
   .db "Dieses Terminal hat an-|"
   .db "scheinend keinen Strom?",0

txtPuzzle2_Cont:
   .db "   Das Terminal ist erfolg-|"
   .db "         reich hochgefahren",1fh,0

txtPuzzle2_Item:
   .db "          Das Terminal wirft|"
   .db "                   Datadisk 2 aus",0

txtFixGenerator:
   .db "Du reparierst den Gene-|"
   .db "rator mit dem Bohrer",0

txtFixLifeSupport:
   .db " Lebenserhaltung ar-|"
   .db "beitet wieder normal",0


txtFixAirLock:
   .db "Der Luftdruck wurde|"
   .db "wieder hergestellt",0

txtFixMainFrame:
   .db "Du legst eine Energiezelle|"
   .db "ein: Leitsystem Online",0

txtPuzzle4:
   .db "Die Lebenserhaltung muss|"
   .db "  neu konfiguriert werden",0

txtPuzzle5:
   .db "Luftschleusensteuerung &|"
   .db "Druckausgleichs-Regelung",0

txtPuzzle6:
   .db "Diesem GroBrechner fehlt|"
   .db "           eine Energiezelle",0

txtPuzzle7:
   .db "Diese Kapsel kann nicht na-|"
   .db "vigieren: Leitsystem offline",0


I found out, that the font has a β which could be used as a ß (currently I use B as ß, but β looks a lot more like ß than B). But I can't type it. When I type ß I get an E and when I type β it shows up in Courier, not in that small font!?

P.S.: This is not the final version. I'll ask a friend, who works for a newspaper and writes Books, to check it for errors and bad style. :)[/b]


Last edited by RedNifre on Tue 08 Mar, 2005 8:06 pm, edited 1 time in total.

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PostPosted: Tue 08 Mar, 2005 7:24 pm 
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Maxcoderz Staff
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Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Nice. I think tr1p is the only one to compile it, and the only one who should do it :P

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PostPosted: Tue 08 Mar, 2005 8:00 pm 
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Joined: Mon 07 Mar, 2005 1:53 pm
Posts: 27
OK, I found out how to write β in that font (It's ¼).
This version is corrected and has "β" where a "ß" should be.

Code:
;Translated by Michael "RedNifre" Zinn
; Title Screen should look like:
;
;Neu
;Weiter
;Info
;Credits
;Ende



CreditSpareLine:
   .db "                     ",0
CreditLine0:
   .db "Code, GFX, Story etc",0
CreditLine1:
   .db "Patrick Prendergast",0
CreditLine7:
   .db "Danksagungen",0
CreditLine8:
   .db "Durk Kingma -Graustufen",0
CreditLine9:
   .db "Kerey Roper - Huffman",0
CreditLine10:
   .db "Joe Pemberton - RLE",0
CreditLine11:
   .db "Joe Wingbermuehle - Ion",0
CreditLine12:
   .db "Tijl Coosemans - Venus",0
CreditLine13:
   .db "DetachedS - MirageOS",0

CreditLine14:
   .db "Tester",0
CreditLine15:
   .db "David Sleight",0
CreditLine16:
   .db "John Sleight",0
CreditLine17:
   .db "Durk Kingma",0
CreditLine18:
   .db "Joe Pemberton",0
CreditLine19:
   .db "Shawn McAndrews",0
CreditLine20:
   .db "Tom King",0
CreditLine21:
   .db "Domi Alex",0
CreditLine22:
   .db "Sammy Griff",0
CreditLine23:
   .db "Dennis Tseng",0
CreditLine24:
   .db "AndySoft",0
CreditLine25:
   .db "jedbouy",0
CreditLine26:
   .db "Bram Tant",0
CreditLine27:
   .db "Martin Warmer",0
CreditLine28:
   .db "Vincent Junemann",0


CreditLine32:
   .db "Dank & Gru¼e an",0
CreditLine33:
   .db "alle bei  MaxCoderz",0
CreditLine34:
   .db "Jeden in #TCPA (EFNet)",0
CreditLine35:
   .db "ticalc.org",0

CreditLine36:
   .db "Bei der Produktion dieses",0
CreditLine37:
   .db "Spiels kamen fast keine",0
CreditLine38:
   .db "Tiere zu Schaden.",0
CreditLine39:
   .db "War nur Spa¼ ;P",0

CreditLine40:
   .db "Danke fur",39,"s Spielen!!",0
CreditLine46:
   .db "visit www.MaxCoderz.com",0



txtMaxCoderz:
   .db "MaxCoderz prasentiert",0
txtTr1p1ea:
   .db "ein tr1p1ea Spiel",0

txtStats:
   .db "Gefund.Zeug (/24):|"
   .db "      getotete Gegner:|"
   .db "                    Spielertode:||"
   .db "Orden:",0

txtResetGame:
   .db "Spiel  uberschreiben?|"
   .db "Alpha = Ja :: Clear = Nein",0
txtControls:
   .db "- Steuerung -",0
txtInfo:
   .db "2nd = Schauen / Schie¼en|"
   .db "Alpha = Inventar|"
   .db "XT0n = Lupe/Waffe-Modus|"
   .db "Mode = Schlie¼e Pop-Ups|"
   .db "Clear = Zum Hauptmenu",0

txtEarnEnding2:
   .db "Verdiene dir 3 gute Orden|"
   .db "fur ein anderes Ende!",0

txtSirMissALot:
   .db "Blinde Kuh",0
txtSherlockHolmes:
   .db "Sherlock Holmes",0
txtDodger:
   .db "Angsthase",0
txtTerminator:
   .db "Terminator",0
txtOverAgain:
   .db "Immer wieder",0
txtSurvivor:
   .db "Unsterblicher",0

txtGotWeapon:
   .db "      Ionenphaser",0
txtArrow:
   .db 1Fh,0  ;Michael: Huh?

txtInventory:
   .db " - INVENTAR - ",0

txtPlayerDead:
   .db "Die ",39,"Desolate",39,"

forderte|"
   .db "auch dein Leben . . .",0

txtFDead1:
   .db "OMG! Er ist tot! Was ist",0
txtFDead2:
   .db "hier nur passiert!?!",0

txtDead1:
   .db "      Eine weitere Leiche",0
txtDead2:
   .db " Sie tragt nichts bei sich",0

txtDeadF:
   .db "    Diese Person ist tot . . .",0


txtItem1:
   .db "Er scheint etwas in der",0

txtItem2:
   .db "Hand zu halten",0


txtItem3:
   .db "    He, was ist das  .  .  . ?",0

txtItem4:
   .db "Du findest ein",0

txtGotItem:
   .db "Du hast bereits den",0   ;Michael:

Never saw this ingame

txtNeedWeapon:
   .db "Du hast keine"
   .db "          Waffe bei dir!",0
txtWeaponBarrier:
   .db "Es ist nicht klug, ohne|"
   .db "  Waffe weiterzugehen",0
txtLifeSupportBarrier:
   .db "Sektor nicht zuganglich|"
   .db "Lebenserhaltung offline.",0

txtAirLockBarrier:
   .db "Der Luftschleusendruck|"
   .db "muss erst anpasst werden",0

txtEmptyItem:
   .db "         ----  N i c h t s  ----",0

txtDoorLocked:
   .db ":Verschlossen:",0
txtInvalidCode:
   .db "  CODE FALSCH",0
txtCodeAccepted:
   .db "    Akzeptiert!   ",0

txtNoPDA:
   .db "          Du benotigst ein|"
   .db "DatenDisk-Lesegerat",0

NoDataCart:
   .db "        Keine Datendisk| ",
   .db "eingelegt",0

txtItemPDA:
;.db "    Data Cartridge Reader",0
   .db "    Datendisk-Lesegerat",0
txtItemDataCart1:
;.db "             Data Cartridge 1",0
   .db "                    Datendisk 1",0
txtItemDataCart2:
   .db "                    Datendisk 2",0
txtItemDataCart3:
   .db "                    Datendisk 3",0
txtItemDataCart4:
   .db "                    Datendisk 4",0
txtItemDataCart5:
   .db "                    Datendisk 5",0
txtItemDataCart6:
   .db "                    Datendisk 6",0
txtItemDataCart7:
   .db "                    Datendisk 7",0
txtItemDataCart8:
   .db "                    Datendisk 8",0
txtItemDataCart9:
   .db "                    Datendisk 9",0
txtItemDataCart10:
   .db "                  Datendisk 10",0
txtItemDataCart11:
   .db "                  Datendisk 11",0
txtItemDataCart12:
   .db "                  Datendisk 12",0
txtItemDataCart13:
   .db "                  Datendisk 13",0
txtItemDataCart14:
   .db "                  Datendisk 14",0
txtItemDataCart15:
   .db "                  Datendisk 15",0
txtItemDataCart16:
   .db "                  Datendisk 16",0
txtItemPowerDrill:
   .db "              Bohrmaschine",0

txtItemLifeSupport:
   .db "Lebenserhaltungs-Disk",0
txtItemAirLockTool:
   .db "Luftschleusenwerkzeug",0
txtItemPowerCell:
   .db "     Energiezellenpaket",0
txtItemSpareParts:
   .db "                  Haufen Teile",0
txtItemDuckIdol:
   .db "                Duck Statue ;)",0
txtItemRubiksCube:
   .db "                Rubikwurfel",0

txtIntroBit:
   .db "In ferner Zukunft . . .",0
txtIntro:
   .db "Der Raumkreuzer ",39,"

Desolate",39,"|"
   .db "verlasst den Orbit. Seine|"
   .db "Mission ist geheim, die Fracht|"
   .db "klassifiziert.Nach 61 parsec|"
   .db "gerat das Schiff in einen star-|"
   .db "ken Meteoritenschauer.||"
   .db "Der Kontakt bricht ab.",0
txtIntro2:
   .db "Das Schiff wird stark bescha-|"
   .db "digt. An Bord beendet eine|"
   .db "kryogenetische Stasiszelle|"
   .db "ihren Reanimationsprozess.|"
   .db "Ihr Insasse steigt aus der|"
   .db "Kammer, ohne zu wissen wer|"
   .db "er ist oder was er tun soll.||"
   .db "Wenigstens ist er am Leben.",0

txtEnding:
   .db "Das Leitsystem steuert dich|"
   .db "auf eine Minenstation in der|"
   .db "Nahe zu. Der Kurs ist|"
   .db "gesetzt und du lehnst dich|"
   .db "zuruck, frei von der|"
   .db  ",39,"Desolate",39,"und ihrer|"
   .db "todlichen Alienhorde. Du|"
   .db "warst ein Klon, ein Experi-|"
   .db "ment. Jetzt bist

",39,"du",39,"der|"
   .db "einzige Uberlebende.",0
txtEnding2:
   .db "Systemalarm ausgelost: |"
   .db 39,"Fremde Objekte an Bord ge-|"
   .db "funden",39,". Die Aliens haben|"
   .db "sich an die Hulle geheftet!|"
   .db 39,"Hauptleitsystem

offline",39,"|"
   .db "Das Schiff ist auf Kollisions-|"
   .db "kurs mit der  Minenstation||"
   .db "Es ist noch nicht vorbei  .  .  .",0
txtTheEnd:
   .db "Ende",0

;The item list is as follows (so far :D) :
;
;00 - Personal Data Assistant
;01 - Data Cartridge (room0)
;02 - Data Cartridge (room2)
;28 - Rubik's Cube

txtLevel1Access:
;.db "            Ebene 1|"
;.db "    Access Code|"
;.db "         Required",0
   .db "            Ebene 1|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel2Access:
   .db "            Ebene 2|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel3Access:
   .db "            Ebene 3|"
   .db "  Zugangscode|"
   .db "        benotigt",0
txtLevel4Access:
   .db "            Ebene 4|"
   .db "  Zugangscode|"
   .db "        benotigt",0

txtInvalidUse:
;.db "You dont seem to be able|"
;.db "     to use this item here",0
   .db "Dieser Gegenstand kann|"
   .db "  hier nichts ausrichten.",0

;----------------------------------------
;Data Cartridge Text
;----------------------------------------
DataCartRoom1:
   .db "Ich bin schwer ver-|"
   .db "letzt. Ich werds nicht|"
   .db "schaffen. Code1 habe|"
   .db "ich auf 4057 gesetzt.|"
   .db "Vielleicht wird sie das|"
   .db "eine Weile aufhalten",0
DataCartRoom2:
   .db "Aus Sicherheitsgrun-|"
   .db "den habe ich den Ebene|"
   .db "2 Zugangscode gean-|"
   .db "dert.Vielleicht klaut"
   .db "so die Crew  nix mehr!|"
   .db "Er ist:",0
DataCartRoom3:
   .db "Das System spielt ver-|"
   .db "ruckt. Der Ebene 3|"
   .db "Zugangscode war u-|"
   .db "berschrieben. Ich hab|"
   .db "ihn zuruckgesetzt.|"
   .db "Er ist:",0
DataCartRoom4:
   .db "Crew,es war eine Ehre|"
   .db "als euer Captain zu|"
   .db "dienen. Der Ebene 4|"
   .db "Zugangscode fuhrt|"
   .db "zum Rettungsdeck|"
   .db "Er ist:",0
DataCartRoom5:
   .db "Willis und ich sizen fest.|"
   .db "Es hat uns erwischt.|"
   .db "Wir hatten eine Chance,|"
   .db " aber irgendein Depp|"
   .db "hat den Ebene 1  Zu-|"
   .db "gangscode geandert!",0
DataCartRoom6:
   .db "Ich sehe nicht ein,|"
   .db "warum gerade ich den|"
   .db "Generator repariern|"
   .db "soll. Ich gehe nicht, |"
   .db "solange diese Viecher"
   .db "hier herumkriechen",0
DataCartRoom7:
   .db "DrMorgan:Der Meteor-|"
   .db "itenschauer forderte|"
   .db "viele Opfer, wobei ei-|"
   .db "nige seltsame Verlet-|"
   .db "zungen aufweisen.|"
   .db "Fast wie Bissspuren . . ?",0
DataCartRoom8:
   .db "DrMorgan:            Ich fand|"
   .db "eine seltsame Kreatur.|"
   .db "Anfangs  schien sie tot,|"
   .db " doch dann sprang sie|"
   .db "auf und griff meinen"
   .db "Assistenten an! .  .  .",0   
DataCartRoom9:
   .db "DrMorgan: Es kommt|"
   .db "noch schlimmer; die|"
   .db "Kreaturen wachsen|"
   .db "schnell. Mein Assis-|"
   .db "tent sah ein uber 2m|"
   .db "gro¼es Exemplar!",0
DataCartRoom10:
   .db "Es regt mich echt auf,|"
   .db "dass sie darauf bestan-|"
   .db "den, das Schiff NUR mit|"
   .db "Ionenphasern auszu-|"
   .db "rüusten. Sie sind voll-|"
   .db "kommen nutzlos!!!",0
DataCartRoom11:
   .db "Capt Millin: Wir verlie-|"
   .db "ren standig Leute. Ich|"
   .db "habe Willis beauftragt,|"
   .db "die Klone zu reanimie-|"
   .db "ren. Sie sind unsere|"
   .db "einzige Chance . . .",0
DataCartRoom12:
   .db "Capt Millin: Ich bin ge-|"
   .db "spannt, die Klone in|"
   .db "Aktion zu sehen.Angeb-|"
   .db "lich sind sie die fort-|"
   .db "schrittlichsten Klon-|"
   .db "soldaten aller Zeiten.",0
DataCartRoom13:
   .db "Capt Millin:|"
   .db "Wir bringen genetisch|"
   .db "modifizierte Klone fur|"
   .db "Feldversuche zu|"
   .db "einem IH-2 Militar-|"
   .db "stutzpunkt.",0
DataCartRoom14:
   .db "Capt Millin: Ich musste|"
   .db "gerade erfahren, dass|"
   .db "die Einrichtung auf der|"
   .db "Erde zerstort wurde.|"
   .db "Wir besitzen nun die|"
   .db "einzigen Prototypen.",0
DataCartRoom15:
   .db "Willis: Wir haben ein|"
   .db "Problem. Nur ein Klon|"
   .db "uberlebte den Meteo-|"
   .db "ritenschauer.Laut des|"
   .db "Systems dauert die Re-|"
   .db "animation  6Stunden!",0
DataCartRoom16:
   .db "Das ist lacherlich!!|"
   .db "65 Credits fur einen|"
   .db "Protonenriegel? Wie|"
   .db "sollen wir das bezah-|"
   .db "len? Die Gesellschaft|"
   .db "nervt mich langsam.",0

;----------------------------------------
;Inventory Text
;----------------------------------------
txtUseRubiksCube:
   .db "Du hast keine Zeit|"
   .db "   um damit zu spielen!!",0

;----------------------------------------
;PUZZLE TEXT
;----------------------------------------
txtPuzzleComplete:
   .db "   Scheint so, als konntest|"
   .db "    du hier nichts  mehr tun",0


txtPuzzle1:
   .db "Der Generator ist kaputt.|"
   .db "Die Verkleidung ist lose...",0

txtPuzzle2:
   .db "Dieses Terminal hat an-|"
   .db "scheinend keinen Strom?",0

txtPuzzle2_Cont:
   .db "   Das Terminal ist erfolg-|"
   .db "         reich hochgefahren",1fh,0

txtPuzzle2_Item:
   .db "          Das Terminal wirft|"
   .db "                   Datadisk 2 aus",0

txtFixGenerator:
   .db "Du reparierst den Gene-|"
   .db "rator mit dem Bohrer",0

txtFixLifeSupport:
   .db " Lebenserhaltung ar-|"
   .db "beitet wieder normal",0


txtFixAirLock:
   .db "Der Luftdruck wurde|"
   .db "wieder hergestellt",0

txtFixMainFrame:
   .db "Du legst eine Energiezelle|"
   .db "ein: Leitsystem Online",0

txtPuzzle4:
   .db "Die Lebenserhaltung muss|"
   .db "  neu konfiguriert werden",0

txtPuzzle5:
   .db "Luftschleusensteuerung &|"
   .db "Druckausgleichs-Regelung",0

txtPuzzle6:
   .db "Diesem Gro¼rechner fehlt|"
   .db "           eine Energiezelle",0

txtPuzzle7:
   .db "Diese Kapsel kann nicht na-|"
   .db "vigieren: Leitsystem offline",0


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