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Re: Desolate Re-write

Posted: Fri 20 Feb, 2009 7:09 pm
by Galandros
tr1p1ea wrote:Well thankfully this incarnation is a lot cleaner and sensible than the original code wise. Im sure it still has its :X's though :).

Ill most likely be releasing the source with this one for those interested.
You guessed our thoughts. ^^ Yeah, is always good to see some code to learn.

Re: Desolate Re-write

Posted: Sun 22 Feb, 2009 2:56 am
by Art_of_camelot
tr1p1ea wrote:I layed out the entire tilemap today at work in my spare time. PuCrunch compresses it over 70%!

I am impressed :).
70% Is quite awesome. It'll also be great to see a sequel of this!

Re: Desolate Re-write

Posted: Sun 22 Feb, 2009 6:30 pm
by kalan_vod
Definitely want to see what this code looks like!

Re: Desolate Re-write

Posted: Wed 25 Feb, 2009 7:00 am
by tr1p1ea
Well the source is pretty standard stuff really, nothing overly special.

Also i bought a netbook so i can work on this whilst im on the road :).

Re: Desolate Re-write

Posted: Wed 25 Feb, 2009 5:02 pm
by calc84maniac
Perhaps he meant he wants to see the results of this code? :mrgreen:

Either way, nice job! Can't wait for the next screenshot!

Re: Desolate Re-write

Posted: Wed 25 Feb, 2009 11:41 pm
by Galandros
tr1p1ea wrote:Well the source is pretty standard stuff really, nothing overly special.
When I fully understand a code and even being something complex to others, I have the same opinion. :)

Re: Desolate Re-write

Posted: Thu 26 Feb, 2009 2:24 am
by kalan_vod
Beginners in asm who might want to see the GS routines might find it helpful (like me).

Which netbook did you get?

Re: Desolate Re-write

Posted: Thu 26 Feb, 2009 3:49 am
by Wesley
kalan_vod wrote:Beginners in asm who might want to see the GS routines might find it helpful (like me).

Which netbook did you get?
Precisely why I'm interested in the code, although I most likely won't understand it yet.

Notebooks are very ideal in programming, very portable, long battery life (that is if you purchase a good battery :) ), easy to use anywhere (just buy a $5 tiny mouse). I bought one and slip it into the laptop section in my backpack like it's a book, every day I go to school.

Re: Desolate Re-write

Posted: Sat 07 Mar, 2009 11:42 pm
by Super Speler
I loved the original version and it's awesome seeing it being redone.

Re: Desolate Re-write

Posted: Sat 21 Mar, 2009 12:02 pm
by tr1p1ea
I think im going to make a tool to lay out the level stuff. It should make things easier and might come in handy later on some day. I have made some small progress on things like moving between rooms and have started on weapons etc. A few more things done and ill have another screenie :).

Re: Desolate Re-write

Posted: Sat 21 Mar, 2009 1:32 pm
by Galandros
tr1p1ea wrote:I think im going to make a tool to lay out the level stuff. It should make things easier and might come in handy later on some day. I have made some small progress on things like moving between rooms and have started on weapons etc. A few more things done and ill have another screenie :).
A new screen would be great. :yes:

Re: Desolate Re-write

Posted: Sat 21 Mar, 2009 8:09 pm
by kalan_vod
Can not wait to see some SS goodness!

Re: Desolate Re-write

Posted: Tue 28 Apr, 2009 6:54 am
by tr1p1ea
Hooray, some small progress! :).

I finally managed to fix a bug in my object<->object collisions, so now it works properly for objects of *any* size and the weird scenarios that come with them which is a relief.

Also just adding in some of the little things like dialog boxes and stuff, and also linking all the rooms together as well :>.

Re: Desolate Re-write

Posted: Tue 28 Apr, 2009 5:34 pm
by kalan_vod
The linking of the rooms would be a important step, so get it right! Haha, glad to see this move inch by inch

Re: Desolate Re-write

Posted: Wed 29 Apr, 2009 8:46 am
by tr1p1ea
Small progress screenie showing picking up item dialogs and some inventory stuff. Data carts and rooms are half working too (no formatting and no door codes just yet).

Image

Starting to look like the old game now :).