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 Post subject: Re: Desolate Re-write
PostPosted: Fri 20 Feb, 2009 7:09 pm 
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tr1p1ea wrote:
Well thankfully this incarnation is a lot cleaner and sensible than the original code wise. Im sure it still has its :X's though :).

Ill most likely be releasing the source with this one for those interested.
You guessed our thoughts. ^^ Yeah, is always good to see some code to learn.


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 Post subject: Re: Desolate Re-write
PostPosted: Sun 22 Feb, 2009 2:56 am 
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tr1p1ea wrote:
I layed out the entire tilemap today at work in my spare time. PuCrunch compresses it over 70%!

I am impressed :).

70% Is quite awesome. It'll also be great to see a sequel of this!

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 Post subject: Re: Desolate Re-write
PostPosted: Sun 22 Feb, 2009 6:30 pm 
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Definitely want to see what this code looks like!


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 Post subject: Re: Desolate Re-write
PostPosted: Wed 25 Feb, 2009 7:00 am 
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Well the source is pretty standard stuff really, nothing overly special.

Also i bought a netbook so i can work on this whilst im on the road :).

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 Post subject: Re: Desolate Re-write
PostPosted: Wed 25 Feb, 2009 5:02 pm 
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Perhaps he meant he wants to see the results of this code? :mrgreen:

Either way, nice job! Can't wait for the next screenshot!

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 Post subject: Re: Desolate Re-write
PostPosted: Wed 25 Feb, 2009 11:41 pm 
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tr1p1ea wrote:
Well the source is pretty standard stuff really, nothing overly special.
When I fully understand a code and even being something complex to others, I have the same opinion. :)


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 Post subject: Re: Desolate Re-write
PostPosted: Thu 26 Feb, 2009 2:24 am 
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Beginners in asm who might want to see the GS routines might find it helpful (like me).

Which netbook did you get?


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 Post subject: Re: Desolate Re-write
PostPosted: Thu 26 Feb, 2009 3:49 am 
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kalan_vod wrote:
Beginners in asm who might want to see the GS routines might find it helpful (like me).

Which netbook did you get?

Precisely why I'm interested in the code, although I most likely won't understand it yet.

Notebooks are very ideal in programming, very portable, long battery life (that is if you purchase a good battery :) ), easy to use anywhere (just buy a $5 tiny mouse). I bought one and slip it into the laptop section in my backpack like it's a book, every day I go to school.

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 Post subject: Re: Desolate Re-write
PostPosted: Sat 07 Mar, 2009 11:42 pm 
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I loved the original version and it's awesome seeing it being redone.


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 Post subject: Re: Desolate Re-write
PostPosted: Sat 21 Mar, 2009 12:02 pm 
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I think im going to make a tool to lay out the level stuff. It should make things easier and might come in handy later on some day. I have made some small progress on things like moving between rooms and have started on weapons etc. A few more things done and ill have another screenie :).

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 Post subject: Re: Desolate Re-write
PostPosted: Sat 21 Mar, 2009 1:32 pm 
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tr1p1ea wrote:
I think im going to make a tool to lay out the level stuff. It should make things easier and might come in handy later on some day. I have made some small progress on things like moving between rooms and have started on weapons etc. A few more things done and ill have another screenie :).

A new screen would be great. :yes:


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 Post subject: Re: Desolate Re-write
PostPosted: Sat 21 Mar, 2009 8:09 pm 
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Can not wait to see some SS goodness!


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 Post subject: Re: Desolate Re-write
PostPosted: Tue 28 Apr, 2009 6:54 am 
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Location: I cant seem to get out of this cryogenic chamber!
Hooray, some small progress! :).

I finally managed to fix a bug in my object<->object collisions, so now it works properly for objects of *any* size and the weird scenarios that come with them which is a relief.

Also just adding in some of the little things like dialog boxes and stuff, and also linking all the rooms together as well :>.

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 Post subject: Re: Desolate Re-write
PostPosted: Tue 28 Apr, 2009 5:34 pm 
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The linking of the rooms would be a important step, so get it right! Haha, glad to see this move inch by inch


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 Post subject: Re: Desolate Re-write
PostPosted: Wed 29 Apr, 2009 8:46 am 
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Location: I cant seem to get out of this cryogenic chamber!
Small progress screenie showing picking up item dialogs and some inventory stuff. Data carts and rooms are half working too (no formatting and no door codes just yet).

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Starting to look like the old game now :).

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