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Re: Desolate Re-write

Posted: Wed 11 Sep, 2013 2:07 am
by JamesV
Hey Patrick! I know you've been busy experimenting with the 84+CSE lately, but I was wondering if there had been any progress on the Desolate re-write over the last 12 months? :)

Re: Desolate Re-write

Posted: Mon 28 Oct, 2013 12:34 am
by tr1p1ea
Wow its been a long time!

Sadly i havent worked on this project since receiving an 84C. Suffice to say now im mainly concentrating on that platform for the time being.

I wonder how would Desolate work in colour? ....

Re: Desolate Re-write

Posted: Thu 23 Jan, 2014 5:37 pm
by chickendude
I think Desolate would be a perfect fit for the CSE, no scrolling screens and it would be really great to see all the detail of the grayscale version in color. :D

Re: Desolate Re-write

Posted: Mon 27 Jan, 2014 9:26 pm
by JamesV
Agreed - Desolate would be amazing on the CSE! :)

Re: Desolate Re-write

Posted: Wed 05 Aug, 2015 3:58 am
by tr1p1ea
Ok so after a LENGTHY hiatus and tragic data loss ... I've managed to recover and pick this project up again!

So far I've managed to fix a slew of bugs and further develop the level editor. I have compressed the rest of the map and fixed a few collision bugs and stuff.

I'm hoping to be able to actually finish this program - I really should have done so long ago!

Re: Desolate Re-write

Posted: Wed 05 Aug, 2015 7:47 am
by JamesV
Hell yeah, that's awesome! I thought I was seeing things when I received a notification for this topic ;)

Re: Desolate Re-write

Posted: Thu 06 Aug, 2015 10:22 pm
by tr1p1ea
Hahaha yeah I just couldn't forgive myself if i did this much work on it but never finished.

I am at a point where there is just too much data however. I went down the compression road but my plans will require more than I can squeeze into an APP. Last time I had a data appvar - but I'm leaning towards migrating this to an APP now.

Re: Desolate Re-write

Posted: Thu 06 Aug, 2015 10:52 pm
by JamesV
Ahh the ol' too much data problem :/ Is this still grayscale for the 83+/84+ yeah?

Re: Desolate Re-write

Posted: Fri 07 Aug, 2015 5:45 am
by tr1p1ea
Yeah it's still the 8lvl grayscale rewrite.

I have been thinking about a colour version, but I just want to get this one done first :).

Re: Desolate Re-write

Posted: Sat 08 Aug, 2015 6:01 pm
by Art_of_camelot
It's awesome that you've picked this back up again! Hope to see more progress on it soon. :)

*Edit* A lot of image links seem to be broken. Maybe put some images in the first post and update the links for the images that you still have. Also, did you ever decide how many shades of gray you were using? I know that at one point you were consider 7 levels or 9 levels over 8.

Re: Desolate Re-write

Posted: Thu 13 Aug, 2015 12:45 am
by tr1p1ea
I should find and update screenies where possible.

At this stage it's just the 8lvl version. It would take a bit of work to get the graphics all changed over to a different lvl, though it is tempting.

EDIT - I have successfully ported this program to a 2-page APP ... meaning that I have some extra data space to play with :).

I also managed to find a copy of the map editor posted earlier which is nice. I have updated it slightly and mapped all the doors in the game so you can at least walk around the entire map now.

I have also properly implemented shooting and allowed for different weapons that shoot different looking projectiles, firing rates and bullet speeds. I also plan on having a laser weapon that shoots an instant line (and some other surprises hopefully :)).

Along with fixing a lot of bugs that I've encountered - hopefully I can keep at it.

Screenie:
Image

Re: Desolate Re-write

Posted: Thu 13 Aug, 2015 1:11 am
by JamesV
Ahhhhh so awesome! I need to make some time to do some more calc stuff again, this is giving me the need to code some Z80 goodness!