Page 9 of 11

Re: Desolate Re-write

Posted: Thu 23 Feb, 2012 1:37 pm
by benryves
I don't think your image host allows hotlinking, but you can attach files to your posts. :)

I like the change, I think it looks a bit more natural and gives a better feeling of 3D - this is especially noticeable with the doors to the right of the lower screenshot, I find.

Re: Desolate Re-write

Posted: Thu 23 Feb, 2012 8:01 pm
by tr1p1ea
Oops! Thanks for that Ben :).

Yeah although the perspective is still way off, it does make it look a little more 3D. I think i might run with it ... now to hack up the tilemap!

EDIT - OK so the tilemap has been updated, have a look at the attached to see what it looks like in game:

(And yes he can shoot squares from his face :P).

EDIT - also made a very basic tool for object placement over lunch at work :)

Re: Desolate Re-write

Posted: Sun 26 Feb, 2012 11:00 am
by chickendude
Wow, that looks incredible! I also like the changes. May i ask what will the laser beams be used for?

Re: Desolate Re-write

Posted: Sun 26 Feb, 2012 2:26 pm
by benryves
That looks gorgeous, tr1p1ea :-) And who doesn't wish they had the ability to shoot squares from their face?

Re: Desolate Re-write

Posted: Mon 27 Feb, 2012 4:38 pm
by shmibs
ooh, i like that the door codes can be entered with the keypad now instead of scrolling from one to the next. that was the most annoying thing in the last version.

as for the graphics... :insane:

Re: Desolate Re-write

Posted: Wed 29 Feb, 2012 6:58 am
by tr1p1ea
Yeah the codes are much better with the keypad :).

The squares are just a test for bullets and such, there will be more than 1 weapon in this version!

Re: Desolate Re-write

Posted: Mon 05 Mar, 2012 7:51 pm
by Art_of_camelot
Hey, it's been a bit since I posted here. I think the new perspective looks fine. It does indeed make it look a bit more 3di-sh. Man I've gotta say Tr1p, you are killing me with those screen shots. It really looks beautiful. =)

Re: Desolate Re-write

Posted: Mon 12 Mar, 2012 4:25 am
by Xeda
Wow, that is gorgeous ! And the tool you wrote looks like it will speed up the mapmaking process a bit !

Re: Desolate Re-write

Posted: Wed 14 Mar, 2012 12:59 am
by tr1p1ea
Thanks! Trying to find time to work on it but i am determined to finish!

On another point you know its bad when you have to go through the [messy] source for custom grayscale tools to figure out what the command-line arguments are meant to mean! :).

Re: Desolate Re-write

Posted: Fri 06 Apr, 2012 11:54 am
by kv83
Impressive that you're still working on this. Looks good, keep up the good work. Might have to install an emulator to play through the game once more, when it's released 8)

Re: Desolate Re-write

Posted: Wed 11 Apr, 2012 1:33 am
by Xeda
I still think the screenies are pretty gorgeous and I love the reflective tiles :shockedpuzzled:

Re: Desolate Re-write

Posted: Wed 11 Apr, 2012 8:58 am
by shmibs
/\agreed
all those levels of grey have me all jealous. :insane:

Re: Desolate Re-write

Posted: Sat 28 Apr, 2012 6:40 am
by tr1p1ea
Hmm... ive been thinking about dropping it to 7-lvl as ive been working on improving the quality and 7lvl seems to be working very nicely.

Re: Desolate Re-write

Posted: Tue 01 May, 2012 9:35 pm
by shmibs
well, it looks brilliant as it is. i heard some of the talk about that on irc, and it does sound like it would come out nicely, but would it take a lot of work to switch (i.e. is it just a matter of cutting out one colour in the data and changing the display routine, or would you have to go through and re-pallet every sprite)?

Re: Desolate Re-write

Posted: Thu 03 May, 2012 1:37 pm
by Timendus
Very fancy. Impressive that you're still working on this!