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 Post subject: Re: Desolate Re-write
PostPosted: Thu 03 May, 2012 4:26 pm 
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I know when you get into more than 4 shades of gray some of the darker and lighter shade look pretty similar on calc. Is the method you're using for 7 shades any different from 8? Glad you're still working on this Tr1p. :)

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 Post subject: Re: Desolate Re-write
PostPosted: Sat 05 May, 2012 9:04 am 
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Thanks Timendus :).

Yeah Arty, the method im using for 7lvl is quite different and as such it works near flawlessly on SE calcs from early testing.

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 Post subject: Re: Desolate Re-write
PostPosted: Sat 05 May, 2012 1:58 pm 
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Wow, I'm quite surprised! I'll be interested in seeing how it looks. Does 7 level gray require 15 mhz, or will it work on 6 mhz as well?

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 Post subject: Re: Desolate Re-write
PostPosted: Thu 10 May, 2012 7:57 am 
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Yep, the game only operates at 6MHz.

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 Post subject: Re: Desolate Re-write
PostPosted: Fri 11 May, 2012 11:59 am 
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Wait, you're running this in 6Mhz mode? I assumed that since you were testing it on the SE calculators that you were utilizing 15Mhz. If it looks good on the SE calcs using 6Mhz mode that's great news! :mrgreen:

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 Post subject: Re: Desolate Re-write
PostPosted: Fri 11 May, 2012 2:47 pm 
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Yeah the interrupt timing is handled by crystal timers on the SE calcs so it is independant of the CPU (somewhat). Gameplay speed for BE calcs is the main reason its running at 6MHz. Suffice to say at this stage it seems to be fast enough.

Also been messing with 9lvl grayscale on the side lol. - Its ironic that the 9lvl GS is quite superior to 8lvl quality speaking O_o.

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 Post subject: Re: Desolate Re-write
PostPosted: Fri 01 Jun, 2012 5:56 pm 
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That is gorgeous...that has got to be one of the best looking calc games I have ever seen. The keypad input is was better, the graphics look fantastic. This "director's cut" is awesome. I'm glad to see this being worked on still Tr1p, keep it up man it is coming together nicely!

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 Post subject: Re: Desolate Re-write
PostPosted: Tue 12 Jun, 2012 11:54 am 
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Patrick, please do not tease me..Finish this one :), and port it to the app market! Really looking great, I have been smiling the whole time looking at these pictures.


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 Post subject: Re: Desolate Re-write
PostPosted: Wed 13 Jun, 2012 3:37 am 
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Thanks man :).

There was a more 'mobile' version in the works ... but that will have to wait until this is complete :).

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 Post subject: Re: Desolate Re-write
PostPosted: Tue 19 Jun, 2012 11:40 am 
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Man, this looks really awesome! I'm a big fan of Desolate, and I'm definitely looking forward to seeing this new version!

I can't stop watching the new screenshots :excited:

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 Post subject: Re: Desolate Re-write
PostPosted: Wed 20 Jun, 2012 3:52 am 
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Wow James Vernon himself stopped in...and I agree these screenshots grab my attention every time I come here ha.

Gotta say I'm looking forward to the new Alien Breed as well James. Be sure to keep us posted.

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 Post subject: Re: Desolate Re-write
PostPosted: Wed 20 Jun, 2012 4:41 am 
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Lol I've been lurking for a while.. About time I actually stopped being unsociable & joined the forums though :P

That's cool to hear, thanks! Will do :)

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 Post subject: Re: Desolate Re-write
PostPosted: Thu 21 Jun, 2012 8:38 am 
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Hey welcome JamesV! :).

Love the AB series, awesome games :).

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 Post subject: Re: Desolate Re-write
PostPosted: Thu 21 Jun, 2012 11:31 pm 
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Hey tr1p! :)

Thanks man, I'll be trying my best with AB5 to stay as true to the Amiga originals as possible. Which is what I should've done 10 years ago lol :oops:

The updated version of Desolate is looking really sweet!

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 Post subject: Re: Desolate Re-write
PostPosted: Sun 24 Jun, 2012 4:25 am 
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Hiya James, we never met but I enjoyed AB many years ago :)

Patrick, give me the mobile version too lol


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