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 Post subject: Re: Desolate Re-write
PostPosted: Thu 23 Feb, 2012 1:37 pm 
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Maxcoderz Staff
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Location: Croydon, England
I don't think your image host allows hotlinking, but you can attach files to your posts. :)

I like the change, I think it looks a bit more natural and gives a better feeling of 3D - this is especially noticeable with the doors to the right of the lower screenshot, I find.


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File comment: Desolate perspective change screenshot
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 Post subject: Re: Desolate Re-write
PostPosted: Thu 23 Feb, 2012 8:01 pm 
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Location: I cant seem to get out of this cryogenic chamber!
Oops! Thanks for that Ben :).

Yeah although the perspective is still way off, it does make it look a little more 3D. I think i might run with it ... now to hack up the tilemap!

EDIT - OK so the tilemap has been updated, have a look at the attached to see what it looks like in game:

(And yes he can shoot squares from his face :P).

EDIT - also made a very basic tool for object placement over lunch at work :)


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File comment: new graphics screenshot
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 Post subject: Re: Desolate Re-write
PostPosted: Sun 26 Feb, 2012 11:00 am 
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Wow, that looks incredible! I also like the changes. May i ask what will the laser beams be used for?


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 Post subject: Re: Desolate Re-write
PostPosted: Sun 26 Feb, 2012 2:26 pm 
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That looks gorgeous, tr1p1ea :-) And who doesn't wish they had the ability to shoot squares from their face?


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 Post subject: Re: Desolate Re-write
PostPosted: Mon 27 Feb, 2012 4:38 pm 
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ooh, i like that the door codes can be entered with the keypad now instead of scrolling from one to the next. that was the most annoying thing in the last version.

as for the graphics... :insane:


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 Post subject: Re: Desolate Re-write
PostPosted: Wed 29 Feb, 2012 6:58 am 
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Location: I cant seem to get out of this cryogenic chamber!
Yeah the codes are much better with the keypad :).

The squares are just a test for bullets and such, there will be more than 1 weapon in this version!

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 Post subject: Re: Desolate Re-write
PostPosted: Mon 05 Mar, 2012 7:51 pm 
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Hey, it's been a bit since I posted here. I think the new perspective looks fine. It does indeed make it look a bit more 3di-sh. Man I've gotta say Tr1p, you are killing me with those screen shots. It really looks beautiful. =)

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 Post subject: Re: Desolate Re-write
PostPosted: Mon 12 Mar, 2012 4:25 am 
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Wow, that is gorgeous ! And the tool you wrote looks like it will speed up the mapmaking process a bit !


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 Post subject: Re: Desolate Re-write
PostPosted: Wed 14 Mar, 2012 12:59 am 
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Thanks! Trying to find time to work on it but i am determined to finish!

On another point you know its bad when you have to go through the [messy] source for custom grayscale tools to figure out what the command-line arguments are meant to mean! :).

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 Post subject: Re: Desolate Re-write
PostPosted: Fri 06 Apr, 2012 11:54 am 
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Impressive that you're still working on this. Looks good, keep up the good work. Might have to install an emulator to play through the game once more, when it's released 8)

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 Post subject: Re: Desolate Re-write
PostPosted: Wed 11 Apr, 2012 1:33 am 
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I still think the screenies are pretty gorgeous and I love the reflective tiles :shockedpuzzled:


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 Post subject: Re: Desolate Re-write
PostPosted: Wed 11 Apr, 2012 8:58 am 
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/\agreed
all those levels of grey have me all jealous. :insane:


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 Post subject: Re: Desolate Re-write
PostPosted: Sat 28 Apr, 2012 6:40 am 
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Hmm... ive been thinking about dropping it to 7-lvl as ive been working on improving the quality and 7lvl seems to be working very nicely.

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 Post subject: Re: Desolate Re-write
PostPosted: Tue 01 May, 2012 9:35 pm 
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well, it looks brilliant as it is. i heard some of the talk about that on irc, and it does sound like it would come out nicely, but would it take a lot of work to switch (i.e. is it just a matter of cutting out one colour in the data and changing the display routine, or would you have to go through and re-pallet every sprite)?


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 Post subject: Re: Desolate Re-write
PostPosted: Thu 03 May, 2012 1:37 pm 
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Very fancy. Impressive that you're still working on this!

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