for your 1 bit pleasure!

All times are UTC

Post new topic Reply to topic  [ 18 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Antidisassemblage
PostPosted: Thu 22 Apr, 2010 11:17 pm 
New Member

Joined: Mon 08 Feb, 2010 5:21 am
Posts: 6
Wow, It's been a long time since the antidisassemblage days! I just googled "adsmblg" to see what was still around about it, and it's a lot of fun to see things like this lingering around that I never read about.

Some comments about this past project of mine...

Hahaha, oh yes indeed; it was definitely unprofessional work! :rofl:
I just said "Hmm, I wonder how one would go about this..." and went to work. Thank GOODNESS I found Jack Crenshaw's compiler tutorials, or else it would have been infinitely worse!

"Why does ch increment?" ... Because the TextC macro displayed a character and then incremented the "cursor" (in this case, ch).

Indeed, the output code was far from optimized. I told myself that could be fixed up after the major things were in place (i.e. generating working code, which was only ever 95% true at most. This changed significantly as I tried to improve the language).

All in all, it WAS finishable, but it never became anything more than a fun tool with a lot of potential; and no, I would not say it was very usable. I mean, you COULD make working programs out of it, but that assumed you avoided certain things which make it cumbersome to program without, and/or if you knew certain loop-holes. For example, simulating an "if(a && b)" by means of 2 separate goto-if(condition) statements.

I did say I would most definitely finish it, but I doubt I ever will any time soon. The reality of it is that I basically scrapped the whole thing in favor of a new project/language. Since then I have found ACTUAL BOOKS on compiler design (I tell you, those are hard to find hard copies of).

The current project is at
I have not yet made it public, and will not do so until it's something significantly working (a BIG mistake I made with Antidisassemblage ... oy, what an embarrasement of lack of testing and hastiness!!!)

You can also visit my blog for topics I am currently ironing out:

By the way, thanks for all your interest in my project in the past; if nothing else, it was AWESOME to be the source of a real topic in the TI-community and set an example of something to learn from (what to do and what to not to do) :)

Reply with quote  
 Post subject: Re: Antidisassemblage
PostPosted: Fri 23 Apr, 2010 7:32 am 
Maxcoderz Staff
User avatar

Joined: Thu 16 Dec, 2004 10:06 pm
Posts: 4095
Location: I cant seem to get out of this cryogenic chamber!
Hi Shkaboinka!

Ahh yes good ol' Antidisassemblage :).

Its great to see that you have not given in on creating something in its honour, you are correct in saying that it has a great deal of potential.

Will keep a keen eye on your progress :).

"My world is Black & White. But if I blink fast enough, I see it in Grayscale."

Reply with quote  
 Post subject: Re: Antidisassemblage
PostPosted: Fri 23 Apr, 2010 6:42 pm 
Regular Member

Joined: Sun 14 Sep, 2008 10:00 am
Posts: 88

These days you have some good competition: Axe Parser. It is an oncalc compiler that uses a similar syntax to TI-BASIC.

It has been released in ticalc and Omnimaga holds the discussion forum for this project.

Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ]  Go to page Previous  1, 2

All times are UTC

Who is online

Users browsing this forum: No registered users and 5 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB ® Forum Software © phpBB Group | DVGFX2 by: Matt