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PostPosted: Thu 04 Jun, 2009 2:28 pm 
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I just can't believe triplea is still going on. Man you guys never get tired of that Ti ;).
Sad to see nobody took on Starcraft my friend and I wanted to finish.
http://www.ticalc.org/archives/files/fi ... 32555.html

Bonne continuation.


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PostPosted: Fri 05 Jun, 2009 7:39 am 
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Location: I cant seem to get out of this cryogenic chamber!
Hey Tnm good to see you back for a checkup :). What have you been up to in your absense?

Of course im still going, ill die here! :D.

That starcraft project was indeed amazing, surely someone out there wants to pick it up?!

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PostPosted: Fri 05 Jun, 2009 9:35 am 
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Tnm wrote:
I just can't believe triplea is still going on.


I can't believe he still has the same sig. :lol:

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PostPosted: Fri 05 Jun, 2009 9:54 am 
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Location: I cant seem to get out of this cryogenic chamber!
Bah! At least i added a sig favi forum image thingy! :D.

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PostPosted: Fri 05 Jun, 2009 1:05 pm 
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Tnm wrote:
Sad to see nobody took on Starcraft my friend and I wanted to finish.
http://www.ticalc.org/archives/files/fi ... 32555.html


Writing that you allow other people to modify your program in the readme would help. Can we assume your Starcraft is into the public domain ?


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PostPosted: Fri 05 Jun, 2009 1:53 pm 
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Oh of course, it's free to be continued by someone else. My friend stopped working on it and makes opengl games for pc now, he doesn't mind at all.


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PostPosted: Fri 05 Jun, 2009 6:19 pm 
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Tnm wrote:
I just can't believe triplea is still going on. Man you guys never get tired of that Ti ;).
Sad to see nobody took on Starcraft my friend and I wanted to finish.
http://www.ticalc.org/archives/files/fi ... 32555.html

Bonne continuation.

Curious, I found that in ticalc and downloaded...

RTS for z80 is one of my ideas. But I don't feel like basing a game in another...


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PostPosted: Sun 07 Jun, 2009 10:32 am 
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It is good that you released the source code of Starcraft, but it is not enough to make it easy for people to continue the development. I've downloaded the archive and tried to compile the source. I think the problems are:

  • you give no build instructions in the archive.
  • the source code itself is hard to get into because:
    • it is one big file
    • it has no comments, nor documentation explaining the main structure
    • it is mostly in French

So, if someone wants to see a completed Starcraft on TI-83+, they would have an easier time by restarting from scratch instead of trying to understand your program.

I've tried to build a version by removing all features related to flash apps (ie, pasting a level directly in the source code and making the program load it), but I gave up because the level format is not documented. Do you have any developer files (doc, build instruction) that you can release ?


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PostPosted: Mon 08 Jun, 2009 7:53 pm 
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I'll check this out and keep you informed.


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PostPosted: Sat 13 Jun, 2009 3:23 pm 
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So it seems he doesn't answer his mail, I guess he changed it and forgot to tell me his new one.
He lives in France and I'm in Quebec, heh.


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PostPosted: Sat 13 Jun, 2009 4:28 pm 
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Location: Edmonton, Alberta
YAY! another Canadian :)

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PostPosted: Thu 18 Jun, 2009 12:41 pm 
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Don't they teach you French in the states? :D tsk tsk tsk, what a pity...


I live in Flanders, Belgium. Learning French and English (later on) is obligatory!


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PostPosted: Fri 19 Jun, 2009 5:22 pm 
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Creole doesn't count? I didn't eat all those dinners at Pappadeaux for nothing, you know? :P

Me? I'm just glad TI's are still in the game. When I joined ti-programmers, I would of figured they'd be replaced by PDAs or something by now. Not happening anytime soon.

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