Search found 105 matches

by tokijnct
Tue 21 Jun, 2005 12:25 am
Forum: Programming Help
Topic: [TI BASIC] Metal Gear Solid
Replies: 39
Views: 19142

Code? :D For loading/showing the map, I think that you should store the map itself into a string to easily refresh the map whenever you take a step. PrgmMAPDISP If Map Location #1 "LLLLLLLLLLLLOOOOOOOOOOOOLLLLLLLLLLLL If Map Location #2 "11111111111111000000000000111111 If Map Location #3 ...
by tokijnct
Mon 13 Jun, 2005 1:01 am
Forum: Announce Your Projects
Topic: Phantasy Star Dark Millenia Progress
Replies: 24
Views: 15518

I guess it's time for an update even if it's short...BUMP Progress speed - same slow, steady rate I have just finished drawing the cinematic characters for Kain, Raem, and Culex. While transforming the characters from their battle engine sprites, I found out that the hair styles for a few characters...
by tokijnct
Wed 08 Jun, 2005 7:53 pm
Forum: Off Topic
Topic: Gah! maxcoderz forum gone crazy!
Replies: 24
Views: 7076

Weird...all the topics are marked with NEW POST.
by tokijnct
Fri 03 Jun, 2005 1:41 am
Forum: Off Topic
Topic: Summer Time!! Fun, or pain?
Replies: 46
Views: 15849

tokijnct will go to percussion camp once every week until school starts. Also, he will go on a vacation to Canada. Time to enter phase 3 of high school fun.
by tokijnct
Mon 30 May, 2005 12:46 pm
Forum: Program Ideas
Topic: Ocarina of Time...
Replies: 23
Views: 9645

Link's Awakening is okay but I prefer Link to the Past :P . Just got me ticked off when I found out the ending of LA...wth all this questing and stuff was a...
by tokijnct
Sun 29 May, 2005 8:45 pm
Forum: Program Ideas
Topic: Ocarina of Time...
Replies: 23
Views: 9645

Let's first attempt to break the Zelda curse before we go 3D. (Is 3D even possible with the amount of memory given on a calc??)
by tokijnct
Sun 29 May, 2005 11:45 am
Forum: General TI Discussion
Topic: MaxCoderz Episode VI: Return of the Hitoshi
Replies: 226
Views: 210678

Well...I missed the great return of Hitoshi... :x :x :x :x Anyways, welcome back!
by tokijnct
Thu 26 May, 2005 9:36 pm
Forum: Announce Your Projects
Topic: Crystal Sword
Replies: 53
Views: 32483

Will the enemies be visible on the maps?
by tokijnct
Mon 23 May, 2005 11:50 pm
Forum: Pixel Art
Topic: Help! Animation/Sprite needed!
Replies: 12
Views: 10693

Wow you are fast thecheat... :o

It looks great but one question...what is the size of your animation? I might change the ice spell to target all enemies on the screen. My battle engine is 3vs3 / top vs bottom.
by tokijnct
Mon 23 May, 2005 8:12 pm
Forum: Pixel Art
Topic: Help! Animation/Sprite needed!
Replies: 12
Views: 10693

O sorry. I forgot the size.

I am using Omnicalc to display sprites so...16x Height can be anything up to 30 pixels.
by tokijnct
Mon 23 May, 2005 8:00 pm
Forum: Pixel Art
Topic: Help! Animation/Sprite needed!
Replies: 12
Views: 10693

Help! Animation/Sprite needed!

In the RPG I am making, I am having trouble creating an ice spell animation. Can someone help??
by tokijnct
Wed 18 May, 2005 11:30 pm
Forum: Off Topic
Topic: Star Wars Episode III: Revenge of the Sith
Replies: 136
Views: 57553

12:01 then. Still...a bit late : p
by tokijnct
Wed 18 May, 2005 9:30 pm
Forum: The Verdante Forest
Topic: Bugfixes
Replies: 40
Views: 76837

Is that the infinite flux spell thing :lol: uber flux!!!! x damage.
by tokijnct
Wed 18 May, 2005 9:29 pm
Forum: Off Topic
Topic: Star Wars Episode III: Revenge of the Sith
Replies: 136
Views: 57553

Meh...there are some people in my school that have tickets to see Star Wars tonight/tomorrow night right when it comes out. Yep. :yes: :yes: That means 12 in the morning and school in seven hours...crazy.
by tokijnct
Wed 18 May, 2005 9:23 pm
Forum: Announce Your Projects
Topic: Final Fantasy: Chaos Revenge
Replies: 84
Views: 33627

Wow :o ...nice sprites drak!