Wow that looks VERY impressive!
The graphics look very detailed and i love the terrain.
Search found 3846 matches
- Thu 04 Jul, 2013 1:31 am
- Forum: Off Topic
- Topic: Returning to Game Development
- Replies: 7
- Views: 53167
- Tue 05 Feb, 2013 11:17 pm
- Forum: solidFRAME
- Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
- Replies: 16
- Views: 97654
Re: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE
Ill most likely release the source, or at least the source to the necessary routines. There are a lot of shortcuts i guess but as far as the matrix code goes each element is 6-bits and uses specialized math routines/tables for speed. I also do other things like multiply by reciprocal instead of a di...
- Mon 04 Feb, 2013 10:58 pm
- Forum: solidFRAME
- Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
- Replies: 16
- Views: 97654
Re: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE
Oh wow hi yhean!! Long time no see, i hope you're doing well!
Thanks for your kind comments, i remember your 3D engine (juha3D?), it was very impressive and a large inspiration for my interest in calc 3D .
Good to see you .
Thanks for your kind comments, i remember your 3D engine (juha3D?), it was very impressive and a large inspiration for my interest in calc 3D .
Good to see you .
- Wed 23 Jan, 2013 7:43 am
- Forum: Off Topic
- Topic: Our Forever Projects
- Replies: 4
- Views: 27219
Re: Our Forever Projects
*looks at folder full of 'forever projects'* ...
Yeah i can relate to that .
Yeah i can relate to that .
- Wed 23 Jan, 2013 12:00 am
- Forum: solidFRAME
- Topic: solidFRAME discussion
- Replies: 28
- Views: 183184
Re: solidFRAME discussion
Implemented some basic shooting+collision checking: http://img.removedfromgame.com/imgs/polytest54.gif As it stands, different objects have different firing rates and firing 'sequences'. By firing sequence i mean xwing's shoot from 4 lasers in a pattern where-as something like a tie-fighter will onl...
- Tue 15 Jan, 2013 7:53 am
- Forum: Announce Your Projects
- Topic: TokenIDE - A Computer-Side BASIC IDE
- Replies: 8
- Views: 31383
Re: TokenIDE - A Computer-Side BASIC IDE
Well done on the feature merth! Fantastic reward for a fantastic program .
- Tue 15 Jan, 2013 7:53 am
- Forum: Metroid
- Topic: progress...
- Replies: 280
- Views: 605549
Re: progress...
Wow awesome! The engine even supports water/liquids etc .
- Mon 14 Jan, 2013 12:51 am
- Forum: solidFRAME
- Topic: solidFRAME discussion
- Replies: 28
- Views: 183184
Re: solidFRAME discussion
Im not really sure how many objects, it would depend on how complex they are. But with level of detail on it could be maybe 15-20? But that would slow down if they were all close to the camera lol :). I added a background decal (the planet) and an xwing!: http://img.removedfromgame.com/imgs/polytest...
- Tue 08 Jan, 2013 5:14 am
- Forum: solidFRAME
- Topic: solidFRAME discussion
- Replies: 28
- Views: 183184
Re: solidFRAME discussion
I have managed to get the 3D tracking routines working for the most part. The screenie below has a tie fighter flying around its target, which then changes, in which case it reorientates and flies to it instead. http://img.removedfromgame.com/imgs/polytest45.gif This routine is a must for game scena...
- Thu 03 Jan, 2013 9:01 pm
- Forum: Metroid
- Topic: progress...
- Replies: 280
- Views: 605549
Re: progress...
I only recently stumbled upon the source, i have added very little.
The collisions are indeed pixel perfect between the player and the tilemap. It features some pretty nifty tile detection.
The collisions are indeed pixel perfect between the player and the tilemap. It features some pretty nifty tile detection.
- Thu 03 Jan, 2013 12:12 pm
- Forum: Off Topic
- Topic: Happy new year! 2013-edition
- Replies: 7
- Views: 58968
Re: Happy new year! 2013-edition
HAPPY NEW YEAR EVERYONE! .
- Sun 30 Dec, 2012 11:18 pm
- Forum: solidFRAME
- Topic: solidFRAME discussion
- Replies: 28
- Views: 183184
Re: solidFRAME discussion
This is a small test with 1 ship moving and docking with another. It still needs lots of work however.
- Sun 30 Dec, 2012 12:04 pm
- Forum: solidFRAME
- Topic: solidFRAME discussion
- Replies: 28
- Views: 183184
Re: solidFRAME discussion
Thanks! .
Ive been trying to get some 3D tracking routines working but they are proving a bit difficult. Once they are done i should be able to start on some basic AI for the ships.
Ive been trying to get some 3D tracking routines working but they are proving a bit difficult. Once they are done i should be able to start on some basic AI for the ships.
- Sun 30 Dec, 2012 12:02 pm
- Forum: Metroid
- Topic: progress...
- Replies: 280
- Views: 605549
Re: progress...
yeah it was pretty far along engine wise. Im hoping to just tidy it up and release it as a demo or something so at least it does get out there.
There are a few things that i need to fix up, as well as get the doors reimplemented and such.
Stay tuned! .
There are a few things that i need to fix up, as well as get the doors reimplemented and such.
Stay tuned! .
- Sun 30 Dec, 2012 11:59 am
- Forum: xLIB
- Topic: Next version of xLIB - features?
- Replies: 215
- Views: 300337
Re: Next version of xLIB - features?
i *may* release, but it wont really be an updated xLIB, it will be a *new* xLIB since ALL of the internals have been changed (none of the functions are the same).
The sprites are from my BASIC RPG which i was making as a demo for xLIB.
I am hoping to get a barebones release out in a few months.
The sprites are from my BASIC RPG which i was making as a demo for xLIB.
I am hoping to get a barebones release out in a few months.