Search found 71 matches
- Fri 08 Jan, 2010 10:50 pm
- Forum: Announce Your Projects
- Topic: Legend
- Replies: 10
- Views: 32237
Re: Legend
Thanx, i wasn't using that code, just an idea- here is the actual code i finished this morning! http://sites.google.com/site/coderzprogram/Home/work.z80?attredirects=0&d=1 You can change the map data if you like, i just threw all that junk in so you can see the effect. I haven't put boundaries o...
- Wed 06 Jan, 2010 6:50 am
- Forum: Announce Your Projects
- Topic: Legend
- Replies: 10
- Views: 32237
Re: Legend
Don't worry, I sprinkled anti doom stuff on it before I started, so its safe...i think I started thinking about 1byte side mapscreen scrolling, that actually is easy! -- i am going to use (24*128) Bytes to use as the Map Data just an idea, haven't debugged or even tried this yet (more of just a conc...
- Tue 05 Jan, 2010 4:35 am
- Forum: Announce Your Projects
- Topic: Legend
- Replies: 10
- Views: 32237
Re: Legend
Actually, I don't think i am going to use ion... -- i really don't like its write back capability, although it's a great program for compatablility with ti83 and 83plus i hear... I like its ionfastcopy though... But i will use my own routines, (IT WON'T BE THE SAME AS IONFASTCOPY!!!, i promise) This...
- Sun 03 Jan, 2010 11:06 pm
- Forum: Announce Your Projects
- Topic: Legend
- Replies: 10
- Views: 32237
Re: Legend
hey thanx for the links!
Everything is good with the game, just writing subroutines for it.
Quick question... Does ion write back your program when it is finished? --Not a big problem but i just thought i would save memory by using the memory i am using to display the title.
Everything is good with the game, just writing subroutines for it.
Quick question... Does ion write back your program when it is finished? --Not a big problem but i just thought i would save memory by using the memory i am using to display the title.
- Mon 28 Dec, 2009 1:57 am
- Forum: Announce Your Projects
- Topic: Legend
- Replies: 10
- Views: 32237
Re: Legend
no, im not sure how to do smoothscrolling, that whole bitmasking business fries my brain just thinkin about it... I figure i'll just make it load the next map when he goes to the edge. Maybe ill do something fancy- Do You know How Diederik Kingma did his smoothscrolling in that devpac zelda example?...
- Sun 27 Dec, 2009 10:15 pm
- Forum: Announce Your Projects
- Topic: Legend
- Replies: 10
- Views: 32237
Legend
This is a game that I have been have been wanting to put into asm for a long time... I started programming it in basic some time ago and never finished it...(never really started it) :) So now that I know assembly, to a basic degree, I decided to actually make it. Right now i just have a title scree...
- Sun 27 Dec, 2009 9:57 pm
- Forum: General TI Discussion
- Topic: Using Ion
- Replies: 5
- Views: 16742
Re: Using Ion
See ionf.z80 for documentation of the Ion routines, though you must have already found it if you've looked at the source for ionFastCopy... No, I haven't seen that, really need to though. I found it here. http://z80-heaven.wikidot.com/direct-input-output Thanks for the link! - I will look through i...
- Sun 27 Dec, 2009 6:48 pm
- Forum: General TI Discussion
- Topic: Using Ion
- Replies: 5
- Views: 16742
Re: Using Ion
... Seems This Place has kinda hit a rough patch.
Either That or this isn't worth discussing!
Probably the second one...
Either That or this isn't worth discussing!
Probably the second one...
- Sat 26 Dec, 2009 4:31 am
- Forum: General TI Discussion
- Topic: Using Ion
- Replies: 5
- Views: 16742
Re: Using Ion
It seems to me that using ion is the way to go. I peeked at the source of ionfastcopy and my eyes glazed over looking at it. but it makes sense and seems to work very fast. I figure i will start using ion for my upcoming asm game... the first one i hope to finish. :o Another advantage is that I will...
- Fri 25 Dec, 2009 6:39 am
- Forum: General TI Discussion
- Topic: Using Ion
- Replies: 5
- Views: 16742
Using Ion
I need your expertise on this subject... I just got back into messing around with my ti84+, and have become quite comfortable with assembly programming for it... My only major problem is sending to port $11, the lcd. Is it worth my time trying to crunch code until i get it to display reasonably fast...
Re: upload
What kind of interface do the floppy drives have? Are they pin connectors or is it a slot socket? four pin floppy drive but the long bunch of wires that connect to it has a diifferent setup than my drive i want to add -> (the pins in the slot kind). i don't know what you call it but its like a nint...
Re: upload
http://wiki.answers.com/Q/What_is_the_d ... Intel_8088
... not that i understand what its saying. the buses i use hold up to 40 people!
... not that i understand what its saying. the buses i use hold up to 40 people!
Re: upload
how would you know the address of the text if you don't know the address that the program starts at... its not the same as ti83+ principle $9d93, is it???
in other words, it doesn't start at a certain place in memory, but only where the os puts it?
in other words, it doesn't start at a certain place in memory, but only where the os puts it?
Re: upload
do you think its possible to switch one of the 5.25 floppy drives with a 3.5 floppy drive that works?
that way i could put programs off the internet onto it.
a lot of people think qbasic and quickbasic are the same don't they?
that way i could put programs off the internet onto it.
a lot of people think qbasic and quickbasic are the same don't they?
Re: upload
ok thanxs i will look for it the debug.exe doesn't allow certain instructions on it for some reason- hello world display- MOV AX,SEG MESSAGE (-error ) MOV DS,AX MOV DX,OFFSET MESSAGE ( -error) mov ah,0009 int 21h mov ah,004C int 21h MESSAGE: DB 'Hello, world.$' (-error) do you know why? could it be ...