Search found 397 matches
- Wed 07 Oct, 2009 9:54 pm
- Forum: Off Topic
- Topic: The Happy Birthday Thread
- Replies: 538
- Views: 1212005
- Mon 21 Sep, 2009 5:41 pm
- Forum: Program Ideas
- Topic: Pooled memory allocation
- Replies: 3
- Views: 22390
Re: Pooled memory allocation
I assumed everyone knows what pooled memory allocation is :P ( if you don't, it means that you can dynamically allocate any resource, however each resource has to have the same fixed size which is decided upon initialization: wiki ) Afaik there isn't any sort of easy to use dynamic memory allocation...
- Sun 20 Sep, 2009 1:49 pm
- Forum: Program Ideas
- Topic: Pooled memory allocation
- Replies: 3
- Views: 22390
Re: Pooled memory allocation
So eh, no comments?
- Mon 31 Aug, 2009 10:04 pm
- Forum: Off Topic
- Topic: It has been a while
- Replies: 3
- Views: 22924
Re: It has been a while
Hey, I've just returned to check on things (been gone for about 6 months) but the place seems pretty deserted.
Anyway, I don't really understand how you can stand notepad for these things. I also find that font pretty annoying. Courier New ftw.
Anyway, I don't really understand how you can stand notepad for these things. I also find that font pretty annoying. Courier New ftw.
- Sat 29 Aug, 2009 2:36 pm
- Forum: Program Ideas
- Topic: Pooled memory allocation
- Replies: 3
- Views: 22390
Pooled memory allocation
Long time no see :D I made some macros (which will inline the code since it's so small) to handle allocation in pooled memory and I thought I'd share it. ; Lib project ; Copyright (C) 2009, Cryzbl ; ; File pool.inc ; Easily create pooled memory ; ; This program is free software: you can redistribute...
- Mon 08 Dec, 2008 12:29 pm
- Forum: Off Topic
- Topic: Post Your Internet speeds
- Replies: 42
- Views: 145336
Re: Post Your Internet speeds
Does it make a difference this was tested when I was connected wireless to our router?
- Fri 05 Dec, 2008 10:27 am
- Forum: Announce Your Projects
- Topic: Blobby aKa the new mario
- Replies: 20
- Views: 58402
Re: Blobby aKa the new mario
-snip- Example of have to use this equation please using 9.8 m\s\s would be appreciated. Probably gonna precalculate the values then do what driesgrudolf said or whatever his user is. ;o That is exactly how it works, however the 9.8 m/s probably won't work very well (since you don't want 'real' jum...
- Thu 04 Dec, 2008 8:52 am
- Forum: Announce Your Projects
- Topic: Blobby aKa the new mario
- Replies: 20
- Views: 58402
Re: :o
Yeah: The easiest way is to keep a vertical velocity. Every frame you add this velocity to the y coordinate and increment its value. Example: ypos dy 50, -2 48, -1.5 46.5, -1 45.5, -0.5 45, 0 45, 0.5 45.5, 1 46.5, 1.5 48, 2 (ok, this is a pathetic little hop but it's an example :D) See how he raises...
- Mon 24 Nov, 2008 10:41 pm
- Forum: BBC BASIC
- Topic: Original Progress Thread
- Replies: 119
- Views: 256654
Re: Original Progress Thread
I feel your pain... If you just added some code and it crashes, then fixing the problem is trivial. But if something appears to be working fine, you move your focus to other things and suddenly you get weird errors? Those are the most annoying bugs to find. It gets harder as the complexity if the pr...
- Thu 20 Nov, 2008 7:28 pm
- Forum: Announce Your Projects
- Topic: Pokemon Stadium - Battle Simulator in the works
- Replies: 7
- Views: 24232
Re: Pokemon Stadium - Battle Simulator in the works
As a former pokemon fan I must say this looks very good for a pure basic game, nice graphics, smooth gameplay.
However it's only a battle engine...
tifreak8x is remaking the whole pokemon game in (almost) ti-basic.
However it's only a battle engine...
tifreak8x is remaking the whole pokemon game in (almost) ti-basic.
- Tue 04 Nov, 2008 5:58 pm
- Forum: General TI Discussion
- Topic: Relocatable Binaries
- Replies: 11
- Views: 29980
Re: Relocatable Binaries
Very interesting indeed :D However the program startup looks like one big mess now... Perhaps automate this? ; Program initialization ld bc, LibraryName ld de, BufferToJumpTable ld hl, LibInitData call InitializeLibrary ; ... LibInitData: .db "Function1",0 .db "Function2",0 This ...
- Fri 31 Oct, 2008 2:53 pm
- Forum: Programming Help
- Topic: [TI ASM] Converting date to number of seconds since epoch
- Replies: 6
- Views: 23412
Re: [TI ASM] Converting date to number of seconds since epoch
That's why you browse with firefox + noscript (it blocks those attempts) (get adblock too while you're at it) plugin :P You can disable JavaScript in any browser and as you can clearly see from the screenshot IE blocks said attempts as well. (The restarted tab is because the malicious PDF crashes F...
- Fri 31 Oct, 2008 1:41 pm
- Forum: Programming Help
- Topic: [TI ASM] Converting date to number of seconds since epoch
- Replies: 6
- Views: 23412
Re: [TI ASM] Converting date to number of seconds since epoch
That's why you browse with firefox + noscript (it blocks those attempts) (get adblock too while you're at it) plugin
- Fri 31 Oct, 2008 1:44 am
- Forum: Announce Your Projects
- Topic: Reviving the Vera project!
- Replies: 129
- Views: 239763
Re: Reviving the Vera project!
Whoops. My bad.Timendus wrote:Dries, I think we're talking about different methods... My reply was to calc84maniac, not to the link magicdanw posted, which is what I guess you're referring to
Oh yeah, almost forgot we had one.Might I suggest we move this discussion to the mailinglist?
- Thu 30 Oct, 2008 3:36 pm
- Forum: Announce Your Projects
- Topic: Reviving the Vera project!
- Replies: 129
- Views: 239763
Re: Reviving the Vera project!
The problem with that is that you get seemingly random delays when working with files. We'll have to choose if we want seemingly random delays or a generally slow file system or leaving garbage collecting to the user or have a very inefficient file system... Edit: also, it wouldn't have wear levell...