Search found 54 matches

by Comikal
Wed 14 Mar, 2007 1:17 am
Forum: Announce Your Projects
Topic: Shattered Galaxy/ FastRPL Tut
Replies: 2
Views: 3455

Shattered Galaxy/ FastRPL Tut

Well, it's been a long time since I've programmed anything substantial on my 83+ and even longer in FastRPL. For nearly a year, I've mostly been fooling around with a physics sim. Needless to say, that has nothing to do with my next project. Except for the fact that I can use RPL a bit better. So my...
by Comikal
Mon 08 Jan, 2007 11:04 pm
Forum: General TI Discussion
Topic: FastRPL and its Devs
Replies: 12
Views: 11124

Altavista babelfish might do a better job. Of course sometimes it translates things that it shouldn't.
by Comikal
Thu 04 Jan, 2007 11:51 pm
Forum: Announce Your Projects
Topic: FastRPL Tutorials
Replies: 3
Views: 4895

Thanks, I definitely do. Also, the source would be a nice present. :)
by Comikal
Thu 04 Jan, 2007 11:51 pm
Forum: General TI Discussion
Topic: FastRPL and its Devs
Replies: 12
Views: 11124

Not all of the site is in English. In fact, the part I need to understand the stuff the devs do in their programs is in mostly French.
by Comikal
Thu 21 Dec, 2006 12:12 am
Forum: Off Topic
Topic: Nintendo Wii - $250
Replies: 203
Views: 138280

I think that's part of Nintendo's plan. Also, wii boxing was just a small showcase of what the Wii can do. Future games will probably be better than wii sports or Zelda. Too bad at this point that only Nintendo knows how to connect players over the internet on the Wii. So until they give third parti...
by Comikal
Mon 18 Dec, 2006 12:08 am
Forum: Off Topic
Topic: Nintendo Wii - $250
Replies: 203
Views: 138280

Actually, swinging faster works to a point. But you do have to give the game enough time to execute animations. But games like Madden and Zelda have decently responses. Well, that's compared to Wii sports, so it could probably only get better. :)
by Comikal
Mon 18 Dec, 2006 12:04 am
Forum: Announce Your Projects
Topic: FastRPL Tutorials
Replies: 3
Views: 4895

Well, it seems that FastRPL is indeed dead. It's been almost a month since I emailed and messaged the developers.
by Comikal
Wed 06 Dec, 2006 12:49 am
Forum: Announce Your Projects
Topic: FastRPL Tutorials
Replies: 3
Views: 4895

FastRPL Tutorials

Just announcing that I will soon be coming out with a series of tutorials for FastRPL. Until then, anyone interested can check out the site made by the devs at fastrpl.info .

Edit: just noticed that their site has a English version.
by Comikal
Wed 06 Dec, 2006 12:44 am
Forum: General TI Discussion
Topic: FastRPL and its Devs
Replies: 12
Views: 11124

Yeah, however, they stopped working on FastRPL a little over a year ago. If they never continue, then I will finish writing my guide for it and try to spread more publicity about it.
by Comikal
Mon 04 Dec, 2006 3:55 am
Forum: General TI Discussion
Topic: FastRPL and its Devs
Replies: 12
Views: 11124

Oh. From my past experiences, his English was somewhat limited and my French was nearly nonexistent.
Thanks for the reply, I'll see if I can contact him or McBeach.
by Comikal
Sun 03 Dec, 2006 2:47 am
Forum: General TI Discussion
Topic: FastRPL and its Devs
Replies: 12
Views: 11124

FastRPL and its Devs

Hey, some of you might remember me from a LONG time ago. I made a relatively crappy DDR sim in FastRPL. Since I don't speak or understand French, I was wondering if someone could bug the developers for its source. Their website is http://fastrpl.info . I'd greatly appreciate any efforts.
by Comikal
Mon 07 Nov, 2005 11:19 pm
Forum: General TI Discussion
Topic: ATTN:Fast-RPL programmers and French speakers
Replies: 2
Views: 5072

ATTN:Fast-RPL programmers and French speakers

Just stopping by to announce that though the presence of Fast-RPL has nearly disppeared from most TI-Communities, it is still in development. However, the site is completely in French, which I do not speak. I recently email Kuda, who manages the site (http://fastrpl.info) who said that he needs tran...
by Comikal
Fri 04 Nov, 2005 1:19 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 268546

Hey all, first of all, this game is great. I have a couple of suggestions for Wizards though... Is it possible that you can change the counter deck's special to making the enemy hit itself, like confusion? Also, can you make maybe an expansion or add-on that includes more complex rpg elements, like ...
by Comikal
Mon 12 Sep, 2005 6:40 pm
Forum: Announce Your Projects
Topic: T.I.O. (TI Online) aka Unnamed project 1
Replies: 24
Views: 14808

sorry i havent been active, but im in a very rigorous program at school (3+hrs of HW a night) so once again im putting a project on hold. However, if anyone wants to take over from the idea I have hopefully sparked, please do! Also, if DarkAuron is still doing his project, maybe he could make it onl...
by Comikal
Mon 29 Aug, 2005 10:45 pm
Forum: Announce Your Projects
Topic: T.I.O. (TI Online) aka Unnamed project 1
Replies: 24
Views: 14808

Okay I already know what I want to do, so I'll be posting on this a little bit more. First of all, instead of making a new game, I'll just use the one I was going to start working on (for RPL) but I might as well learn ASM and code it in that. To save time for the sake of originality, if anyone woul...