Search found 36 matches
- Fri 06 Oct, 2006 6:57 pm
- Forum: Announce Your Projects
- Topic: Internal PS/2 Port
- Replies: 48
- Views: 25588
- Tue 19 Sep, 2006 3:47 am
- Forum: Off Topic
- Topic: Help with a girl
- Replies: 33
- Views: 27134
- Wed 22 Feb, 2006 1:12 am
- Forum: Program Ideas
- Topic: Counter Strike!
- Replies: 9
- Views: 17351
yeah, i actually made a game that was completely playable very similar to the game you are talking about. it was in assembly and allowed two players to link up and shoot at each other. it even had ammo pickups and powerups etc. it had a problem with the link routine that I could never work out... oc...
- Wed 25 Jan, 2006 12:15 am
- Forum: General TI Discussion
- Topic: Ti calc 2005 POTY Results
- Replies: 18
- Views: 17479
- Wed 30 Nov, 2005 3:26 pm
- Forum: Pixel Art
- Topic: The TI83 Sprites Page!
- Replies: 13
- Views: 8909
- Wed 09 Nov, 2005 12:26 am
- Forum: Off Topic
- Topic: VS 2005 Express [C#, C++, VB.NET] for free
- Replies: 26
- Views: 14601
- Mon 24 Oct, 2005 1:42 pm
- Forum: Announce Your Projects
- Topic: C# TI-83+ linking library - Got a blacklink?
- Replies: 37
- Views: 16415
- Tue 04 Oct, 2005 12:15 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Zelda (Best Project 2005)
- Replies: 727
- Views: 814505
- Mon 03 Oct, 2005 11:46 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Zelda (Best Project 2005)
- Replies: 727
- Views: 814505
- Tue 20 Sep, 2005 1:28 pm
- Forum: Off Topic
- Topic: Nintendo Revolution (part 2)
- Replies: 48
- Views: 22487
if you ask me, nintendo controllers have continually gotten more and more comfortable (as long as you don't mind the gameboys): nes = like holding a brick snes = like a sculptured brick n64 = amazing except for those few games that tried to use the control pad and the joystick (rainbow six) gamecube...
- Sat 19 Mar, 2005 5:32 am
- Forum: Announce Your Projects
- Topic: Bot Attack
- Replies: 17
- Views: 9704
- Wed 16 Mar, 2005 1:47 am
- Forum: Discontinued Projects
- Topic: [Calc Wars] COs?
- Replies: 17
- Views: 34985
go for it man. it's tough to make the CO's balanced, but its worth it in the end. you should give each CO a special unit too. maybe even different strengths and weaknesses. if you need any help at all on this game, i would be honored. i did create catch22 and i know my way around duck's greyscale pa...
- Tue 08 Mar, 2005 3:09 pm
- Forum: Programming Competition
- Topic: DO YOU ENTER?
- Replies: 84
- Views: 101738
- Tue 08 Mar, 2005 2:34 am
- Forum: Off Topic
- Topic: What is the difference between a router a switch and a hub?
- Replies: 8
- Views: 4707
hub - Simpe network devide that sends incomming data out every port. Because of this, they are the cheapest to make, and the fastest of all of the networking devices. However, since no logical decisions are made, it is possible for the data signals to collide, creating a small delay while spanning t...
- Sun 20 Feb, 2005 4:17 pm
- Forum: Program Ideas
- Topic: more catch!
- Replies: 17
- Views: 21784