Black and white.
Neither. 2D 4-way.
APP.
N/A. It's an APP.
Fast. Space cannot apply. It's an APP.
Eh. IDK.
Search found 81 matches
- Tue 23 Jun, 2009 11:52 pm
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
- Mon 18 May, 2009 10:32 pm
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
Re: Omnipotens Molior: The Almighty Construct
ROW! ROW! FIGHT THE POWA!
That's right! I'm back, bish!
Trying to continue this game from scratch.
Come on, guys! The forum needs to get in on this.
This can be our opium to the world of calculators!
That's right! I'm back, bish!
Trying to continue this game from scratch.
Come on, guys! The forum needs to get in on this.
This can be our opium to the world of calculators!
- Thu 02 Aug, 2007 1:38 pm
- Forum: General TI Discussion
- Topic: Incompatible Type?
- Replies: 2
- Views: 4899
Incompatible Type?
TI-Connect is being a fag again and it's telling me that PyroEdit 4.0's pre-release file is incompatible. Can someone tell me how to eradicate this problem completely?
- Thu 02 Aug, 2007 2:18 am
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
- Thu 26 Jul, 2007 2:09 pm
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
- Thu 26 Jul, 2007 2:08 pm
- Forum: Off Topic
- Topic: What's everyone up to?
- Replies: 34
- Views: 35796
- Tue 24 Jul, 2007 1:02 pm
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
- Mon 23 Jul, 2007 8:59 pm
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
It's going to be Future-Past. It's the future but people have reverted to the ways of old. Magic, Merlin, that kind of stuff. The story is about an event that devestated the Earth in the past. As such the Earth people have decided that the olden ways were much safer than the evolution. So, they aban...
- Mon 23 Jul, 2007 1:20 pm
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
Ah, nice to have you come back from teh skeptic side, Halifax. :P :) Anyway, some things that can be worked on in ASM are the Displayed Stats Screen, the Shops, the NPC conversations, the Quest Roster (which is just a giant list of all the quests you can do and how much EXP and/or Gold you get from ...
- Sun 22 Jul, 2007 10:13 pm
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
- Sun 22 Jul, 2007 4:53 pm
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
You misunderstand. By 'infinite levels' I mean just an unknown amount of levels. If we're lazy we can just use 20 different enemies, give them 5 possible names each, and change their stats a bit. But I agree with King Harold for the most part. 16K is a lot of memory and multi-paging is a plus. BTW f...
- Sun 22 Jul, 2007 3:58 am
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359
- Sun 22 Jul, 2007 3:55 am
- Forum: Off Topic
- Topic: Knytt 1.0.2 - an game of adventure
- Replies: 5
- Views: 10428
- Fri 20 Jul, 2007 3:16 am
- Forum: Discontinued Projects
- Topic: [Calc Wars] Is this still alive?
- Replies: 4
- Views: 17751
[Calc Wars] Is this still alive?
I want this game.... period. Where is it if it's finished and if it's not, then where are zi updates!?
- Fri 20 Jul, 2007 3:14 am
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 66359