Search found 112 matches
- Sun 07 Nov, 2010 2:57 am
- Forum: Nostromo
- Topic: Progress thread for the current version (2010)
- Replies: 35
- Views: 93424
Re: [Nostromo] Orginal Progress Thread
I ran the demo on my TI-84+SE, nice work! I can't use it in 15MHz though, because there is not a sufficient delay when updating the LCD. The display becomes completely garbled.
- Tue 26 Oct, 2010 10:00 pm
- Forum: Nostromo
- Topic: Progress thread for the current version (2010)
- Replies: 35
- Views: 93424
Re: [Nostromo] Orginal Progress Thread
Wow Ben, that looks great! Good to see you're still z80 coding
- Fri 12 Mar, 2010 6:57 pm
- Forum: Program Ideas
- Topic: C&CG RTS
- Replies: 9
- Views: 51024
Re: C&CG RTS
You should disable interrupts before you use shadow registers. (I notice you use the ex af,af' instruction)
- Tue 16 Feb, 2010 10:57 pm
- Forum: Off Topic
- Topic: The Happy Birthday Thread
- Replies: 538
- Views: 1211590
Re: The Happy Birthday Thread
Happy birthday BenRyves!
- Sun 10 Jan, 2010 2:37 am
- Forum: Program Ideas
- Topic: BASIC to Asm on-calc translator
- Replies: 3
- Views: 15925
- Wed 06 Jan, 2010 3:00 pm
- Forum: Announce Your Projects
- Topic: Legend
- Replies: 10
- Views: 32236
Re: Legend
add ix,hl is not a valid opcode. The only time you can access ix and hl in the same opcode is when loading to/from memory like ld h,(ix)
- Mon 14 Dec, 2009 2:58 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] F-Zero
- Replies: 53
- Views: 159785
Re: [Featured][Dev] F-Zero
Well, I added 64x64 map support! :D And I got the rendering engine to run at exactly the same speed as 32x32. Plus, it's way more flexible now about where I can store the tilemap - instead of aligning to the nearest 4KB, now I only have to align to 256 bytes. :) And of course, here's a screenshot (F...
- Sun 29 Nov, 2009 12:53 am
- Forum: Desolate
- Topic: Desolate Re-write
- Replies: 161
- Views: 1180695
Re: Desolate Re-write
Me too!CoBB wrote:So am I.CDI wrote:Still holding out for this one
- Tue 27 Oct, 2009 11:06 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] F-Zero
- Replies: 53
- Views: 159785
Re: [Featured][Dev] F-Zero
Another update - I tested out splitscreen! It's less than a frame per second slower, so I'll probably keep it.
- Mon 26 Oct, 2009 9:35 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] F-Zero
- Replies: 53
- Views: 159785
Re: [Featured][Dev] F-Zero
IT'S ALIIIIVEEE! So yeah, I decided to ditch my plan for the Artificial Intelligence, because it was getting way too complicated (and it probably wouldn't work anyway). Instead, I'll use the tried-and-true waypoint method. So, I decided to get the AI to be able to aim itself at a point. The best way...
- Sat 12 Sep, 2009 4:43 pm
- Forum: Programming Help
- Topic: [General] Designing Programs with Physics
- Replies: 15
- Views: 37121
Re: [General] Designing Programs with Physics
http://sc.cemetech.net/Wesley wrote:Is there a way to convert calculator programs to a text file without having to type it all out?
- Tue 23 Jun, 2009 3:41 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Game Boy Emulator
- Replies: 28
- Views: 82675
Re: [Featured][Dev] Game Boy Emulator
I'm not really sure. It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.
- Mon 22 Jun, 2009 1:39 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Game Boy Emulator
- Replies: 28
- Views: 82675
Re: [Featured][Dev] Game Boy Emulator
Alpha 0.0.2 released: http://www.ticalc.org/archives/files/fi ... 41990.html
Hopefully this will fix some people's building issues.
Hopefully this will fix some people's building issues.
- Fri 19 Jun, 2009 2:20 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Game Boy Emulator
- Replies: 28
- Views: 82675
- Sun 14 Jun, 2009 1:11 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Game Boy Emulator
- Replies: 28
- Views: 82675
Re: [Featured][Dev] Game Boy Emulator
Yes it does. Though, the speed varies from game to game - it all depends on how much CPU time is needed per frame. Tetris goes almost at full speed, while Link's awakening goes a bit over half speed.Tnm wrote:That's impossible wow lol.
Does it run at this speed on real calcs also?