Search found 2322 matches
- Sun 06 Feb, 2005 12:23 am
- Forum: Program Ideas
- Topic: Grayscale Lib for TI83 Basic
- Replies: 29
- Views: 26436
Just a thought: I saw the PI background program by Benryves at ticalc.org ( http://www.ticalc.org/archives/files/fileinfo/274/27493.html ) and noticed that you can do anything with your calc during it's runtime. I was wondering if a multitaksing-based gray lib like the pi background would be possibl...
- Fri 04 Feb, 2005 6:40 pm
- Forum: General TI Discussion
- Topic: Omnimaga is back!
- Replies: 30
- Views: 15472
- Thu 03 Feb, 2005 2:13 pm
- Forum: General TI Discussion
- Topic: Omnimaga is back!
- Replies: 30
- Views: 15472
btw kozak and kv83 ... i just noticed your locations! . Yeah, I think they were inspired by mine :lol: Kevin, nice site! You've reviewed an incredible amount of RPG's I see. Godo work. But you should give Warrior RPG a better score though. Although it doesnt run on a real calc (crashes), its graphi...
- Thu 03 Feb, 2005 2:03 pm
- Forum: General TI Discussion
- Topic: Someone apply!
- Replies: 3
- Views: 5281
- Thu 03 Feb, 2005 1:56 pm
- Forum: Discontinued Projects
- Topic: [DDR] Status
- Replies: 127
- Views: 186441
- Wed 02 Feb, 2005 3:16 pm
- Forum: Announce Your Projects
- Topic: MLC: Multi-Platform Language for Calcs
- Replies: 53
- Views: 23645
- Wed 02 Feb, 2005 2:25 pm
- Forum: Announce Your Projects
- Topic: MLC: Multi-Platform Language for Calcs
- Replies: 53
- Views: 23645
Maybe you could only use 3 level grayscale and use the method of using a 64x96 mask switching back and forth pixels that must be gray in the same way than my BASIC grayscale trick. Here is an example of what it does with codex in VTI (notice the pattern): http://omnimaga.earthforge.com/GRAYDEMO.GIF ...
- Wed 02 Feb, 2005 1:48 pm
- Forum: General TI Discussion
- Topic: Omnimaga is back!
- Replies: 30
- Views: 15472
- Wed 02 Feb, 2005 12:38 am
- Forum: General TI Discussion
- Topic: Omnimaga is back!
- Replies: 30
- Views: 15472
Omnimaga is back!
Ok, some of you probably remember that my site got deleted 1.5 month ago due to a server pb. Now It's back (fginally). Since the last update was back in november I decided to add new stuff like a project section and a HP/casio archive. For those who didn't got time to visit it, Omnimaga is actually ...
- Tue 01 Feb, 2005 10:58 pm
- Forum: Announce Your Projects
- Topic: Aura
- Replies: 110
- Views: 44373
- Tue 01 Feb, 2005 6:10 pm
- Forum: General TI Discussion
- Topic: Maxcoderz Forum Opinion
- Replies: 26
- Views: 22877
- Tue 01 Feb, 2005 1:49 pm
- Forum: General TI Discussion
- Topic: Maxcoderz Forum Opinion
- Replies: 26
- Views: 22877
- Tue 01 Feb, 2005 1:45 pm
- Forum: Announce Your Projects
- Topic: Aura
- Replies: 110
- Views: 44373
I worked out all the bugs in the collision detection, and have got the second layer masked sprites working. Now I just need to write the algorithmn to detect whether you're approaching from in front or behind the object. I also set up Zelda-style scrolling, where it smooth-scrols the entire screen ...
- Tue 01 Feb, 2005 12:54 am
- Forum: General TI Discussion
- Topic: Need metroid sprites
- Replies: 7
- Views: 7499
- Tue 01 Feb, 2005 12:49 am
- Forum: General TI Discussion
- Topic: Need metroid sprites
- Replies: 7
- Views: 7499