Search found 455 matches
- Wed 08 Oct, 2008 1:49 am
- Forum: Programming Help
- Topic: [TI-ASM] Understanding Greyscale
- Replies: 14
- Views: 35495
Re: [TI-ASM] Understanding Greyscale
Wow, those illustrate a lot of things quite well. Technically, proper interlacing is done on a bit level (the image shows byte level interlacing, although that would probably work as well) but a good illustration nonetheless. I'll probably work on this over the week, and then I'll post my code (if i...
- Mon 06 Oct, 2008 5:50 pm
- Forum: Announce Your Projects
- Topic: Pokemon Purple
- Replies: 322
- Views: 288651
Re: Pokemon Purple
Yes, that indeed. I'm going to do something similar, but the only major difference is that I'll use greyscale for the HP bars (makes them slightly easier to read) and the, I dunno, "arrow line things" pointing at the creature that the info is referencing, that's going to be just a single p...
- Sun 05 Oct, 2008 8:13 pm
- Forum: Announce Your Projects
- Topic: Pokemon Purple
- Replies: 322
- Views: 288651
Re: Pokemon Purple
Wow, this is coming along nicely. Seems like you're going to have the skeleton for the battle system up within the game soon. I'll be hard pressed to catch up.
-gamefreak
-gamefreak
- Sun 05 Oct, 2008 8:07 pm
- Forum: Programming Help
- Topic: [TI-ASM] Understanding Greyscale
- Replies: 14
- Views: 35495
Re: [TI-ASM] Understanding Greyscale
I'm *almost* following the replies here, except that I'm thrown off by the interrupts a bit. I was under the impression that interrupts were set in stone, that they automatically fired off 140 times a second or something bizzare like that. I was ready to accept this as a limitation of the TI hardwar...
- Sat 04 Oct, 2008 5:40 pm
- Forum: Programming Help
- Topic: [TI-ASM] Understanding Greyscale
- Replies: 14
- Views: 35495
Re: [TI-ASM] Understanding Greyscale
So do I understand that you need to lcdbusy to poll the display driver before every byte written? If this is the case, it would make sense to try to "prep" the next byte before doing this, and then to ideally get your byte prep code done in less than the time that lcdbusy would take if cal...
- Sat 04 Oct, 2008 8:54 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219368
Re: Pokemon Red and Blue Ports
Well hi there. I just got Latenite running, I'm going to be giving this project a nice, fresh start. My main goal is to get the mapper up and running in non-greyscale, and start working out a simple "walk around pallet town" demo of sorts. No promises, I'm very rusty, its been far too long...
- Sat 04 Oct, 2008 8:50 am
- Forum: Programming Help
- Topic: [TI-ASM] Understanding Greyscale
- Replies: 14
- Views: 35495
[TI-ASM] Understanding Greyscale
So I'm coming back to TI programming in ASM after a year or so out of the loop, and it seems a lot more manageable now that I have some proper asm experience under my belt. I just read and understood several tutorials on interrupts, and I want to make my own greyscale routine to practice with them. ...
- Fri 23 May, 2008 8:11 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219368
I did the fancy math, and for all of the front images to fit in memory, their combined raw size would take up exactly 1 page. Since I want the loader to be on the same page, I'll definitely be using some sort of compression for the images. I really want the extra info for the pokedex to be there. It...
- Fri 16 May, 2008 4:47 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219368
Text encoding would normally be possible, but I plan to use those extra values to command my engine. Basically, when the text drawing routine gets to a certain flag, it will start a battle, or award an item, or go to the next line, etc. I'm not sure how compressed I can get it after I do that, as it...
- Wed 14 May, 2008 4:33 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219368
You know, school has this nice way of making people forget about side Projects... I just finished my first year at Digipen, and as a result, I had no time at all to do anything that wasn't C++. It didn't help that one of my classes was focused on assembly for a PIC processor. That thing is soooo lim...
- Fri 11 Apr, 2008 9:18 am
- Forum: Off Topic
- Topic: Strange Electronics Question
- Replies: 3
- Views: 7822
We have considered this, as we've got a strange power setup to begin with. The Microcontroller on the car has a power supply, and the NES has its own. I don't *think* we were crossing between the two, but it's difficult to know, I'll have to check on it tomorrow. If I had it set up like I think, the...
- Fri 11 Apr, 2008 6:07 am
- Forum: Off Topic
- Topic: Strange Electronics Question
- Replies: 3
- Views: 7822
Strange Electronics Question
I'm working on a project for my school and I have a very very strange issue. I'm using a micro controller to drive a small car, and as an added feature, we've set up a turret on the top that can fire BBs. We've decided, in honor or retro, to control this turret using an NES controller, with the only...
- Sun 03 Feb, 2008 10:08 am
- Forum: Off Topic
- Topic: Smash Bros Brawl
- Replies: 154
- Views: 460960
I don't know if I announced this a while back, but I go to Digipen (DIT) in Redmond. My school is catered toward Video Game design (Which is exactly the reason my Pokemon Project has not had any updates for a while, the coursework here is intense) and is basically the top floor of NOA. Yes, I kid yo...
- Mon 05 Nov, 2007 8:00 am
- Forum: Off Topic
- Topic: Smash Bros Brawl
- Replies: 154
- Views: 460960
Wow, speaking of fire emblem, guess what today's update is. ^_^ Not to put anything up against nintendo's quality guidelines, but, well, *ahem* THEY HAVE A TYPO! THEY HAVE A TYPO! HAHAHAHAHA *cough* Sorry, seem to have lost my composure there a little. It's under Fox's Misfortune in the American Eng...
- Tue 30 Oct, 2007 5:58 am
- Forum: Off Topic
- Topic: MS admits Vista is bloatware
- Replies: 59
- Views: 90795