Search found 297 matches

by tifreak8x
Mon 11 Jun, 2007 12:12 am
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Image

Image

Image


What do you think? That should be more than dynamic enough to take on menus :p
by tifreak8x
Thu 07 Jun, 2007 11:20 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Hard?? Nah, I did it for the graphscreen, the homescreen should be cake. :P
by tifreak8x
Thu 07 Jun, 2007 6:37 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

I dunno, I am still uncertain on how some of the data will need to be dealt with. I also have plans on completely rewriting the walking engine, to allow for scrolling, and deal with entire sections of map at one time, which will require me to remake the maps to show more at one time. It kinda sucks,...
by tifreak8x
Sat 26 May, 2007 12:46 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Between 8 and 10%. There is still TONS of data to add... -.-
by tifreak8x
Thu 24 May, 2007 11:49 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

It is simple:

HP/HPMax->N
(NE2).25->N
Line(X,Y,X+N,Y

This is of course set for 25 pixels to be max, and will mess up only if HP>HPMax.

And theoretically, you could just change the .25 to anything less than .96 to get the amount for the line going across...
by tifreak8x
Thu 24 May, 2007 1:26 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Thanks. :)

And it is actually slow in the screenshot compared to the pogram running on the 84+SE it was designed on. :)
by tifreak8x
Thu 24 May, 2007 2:45 am
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Well, here they are, I made 3 to show how, just by manipulating the PRTY list, you can set up the pokemon in the order you want. Of course, that will work within the game, I just have to program that. ;) http://tifreakware.net/tifreak8x/pokemon/ss/animprtyconcept1.gif http://tifreakware.net/tifreak8...
by tifreak8x
Sun 20 May, 2007 12:31 am
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Saving and loading is complete! (I think)

I am currently working on the party selection screen, here is a concept:

Image
by tifreak8x
Wed 09 May, 2007 3:57 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Well, I have been debating on the saving system, and I became unhappy with it because it took up to 2 minutes to save the data. This is of course, unacceptable. I now have an idea that I will be implementing, that will hopefully give it more of an original look (ie like the Red/Blue games) where the...
by tifreak8x
Thu 26 Apr, 2007 3:50 pm
Forum: Announce Your Projects
Topic: Doors CS 6.1
Replies: 47
Views: 49702

http://www.cemetech.net/programs/archiv ... funcse.zip

That SE will allow up to tab through icons, etc...
by tifreak8x
Sun 22 Apr, 2007 11:18 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

the problem was I forgot to set CELTIC to write, once that part was fixed, everything worked fine. :)

Working on the Continue function...
by tifreak8x
Mon 16 Apr, 2007 3:29 am
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Well, save system works fine, the detection system works fine, but the blasted thing won't overwrite a saved game. <.<

Still working at it though...
by tifreak8x
Thu 05 Apr, 2007 9:47 pm
Forum: xLIB
Topic: Next version of xLIB - features?
Replies: 215
Views: 309562

I too have noticed BASIC does not run as fast as the SE calcs on the 84+, though I have been told numerous times I don't know what I am talking about... :rolleyes:
by tifreak8x
Mon 26 Mar, 2007 5:26 am
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Update: I have found and killed a bug that was causing problems in the text display, when it was sped up. Also, the status bar has been created for the save system, though I sort of forgot to program in the save detection, so, that is what I will be doing tomorrow, to add that in and see what happen...
by tifreak8x
Fri 23 Mar, 2007 12:42 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285530

Save system is going together fairly smoothly. I have the first 8 lists saved into a program, which takes roughly 5k in the program. The lists were normally 13kb, but when sent to the program to be stored, they are only600 bytes, give or take a couple bytes. ;) And this is if they all have 3 digit n...