How about a bicycle or scooter or something like that...maybe that's too hard to add maybe not. Else, definetely add a teacup! There was this movie with this beatiful oneliner: I 'll kill you with my teacup...
it was something with Roderick in it or something like that...
Search found 16 matches
- Mon 14 Jun, 2010 7:09 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev]Robot War 2: Official Announcement
- Replies: 100
- Views: 399252
- Sun 11 Apr, 2010 7:55 pm
- Forum: Programming Help
- Topic: [TI ASM]
- Replies: 1
- Views: 7749
[TI ASM]
Is there any way that I can disbale the onInterrupt?
Besides form using DI becuase that results in a freeze...(quite logically). I tried fuzzing around with the onFlags but that does not really get me anywhere. Any ideas?
Besides form using DI becuase that results in a freeze...(quite logically). I tried fuzzing around with the onFlags but that does not really get me anywhere. Any ideas?
- Tue 16 Mar, 2010 4:05 pm
- Forum: Programming Help
- Topic: [General Algorithme] Working with AI
- Replies: 31
- Views: 43790
Re: [General Algorithme] Working with AI
Perhaps combining the power of SMC and the speed of ASM coudl produce notable "Intelligence". my most recent thought about A.I. Was to base the intelligence not on preprogrammed (and thus limited) awareness but on chance, what? chance? yea, you heard me right, chance. As has been made obvi...
- Sat 13 Mar, 2010 9:00 pm
- Forum: Program Ideas
- Topic: C&CG RTS
- Replies: 9
- Views: 37638
Re: C&CG RTS
Thanks! that worked!
- Sat 13 Mar, 2010 12:03 pm
- Forum: Program Ideas
- Topic: C&CG RTS
- Replies: 9
- Views: 37638
Re: C&CG RTS
I have tried grBufCpy (I meant grBufCpy not BufCpy a couple of comments up) but it does not seems to work. Well,. I am convinced it does work but honestly I have no clue where to place it...I'll be looking throught that code another time I think, you see I did not write that sprite routine.... But t...
- Fri 12 Mar, 2010 8:44 pm
- Forum: Program Ideas
- Topic: C&CG RTS
- Replies: 9
- Views: 37638
Re: C&CG RTS
I added the DI instruction but I did not really help. The problem is that I can not see the Updated screen of the drawn sprite. For example if I had a simple for loop that increments X every iteration then I can only see the black stripe (stripe because all the sprites rendere on top of each other w...
- Fri 12 Mar, 2010 4:29 pm
- Forum: Program Ideas
- Topic: C&CG RTS
- Replies: 9
- Views: 37638
Re: C&CG RTS
Well I think we can better keep it here...I am not all to good at finishing things...
I tried using the BufCpy command but I get grain as a result. Where would you place it?
I tried using the BufCpy command but I get grain as a result. Where would you place it?
- Fri 12 Mar, 2010 10:20 am
- Forum: Program Ideas
- Topic: C&CG RTS
- Replies: 9
- Views: 37638
Re: C&CG RTS
OK, I have encountered a slight problem. Whenever I want to draw something I have to bring the graphscreen up. I know how to do this in basic and it works...but not entirely. Whenever I code a small BASIC prgm that changes the X value of the sprite so that it should move I get a blank graph screen u...
- Thu 11 Mar, 2010 5:22 pm
- Forum: Program Ideas
- Topic: C&CG RTS
- Replies: 9
- Views: 37638
C&CG RTS
I am planning on making a RTS game, I think it will be with modern guns. It is slightly based on Command and Conquer generals (in the design) and based on The Total War series in gamplay. Don't get me wrong, you won't be able to zoom but you will have predefined armies, there is no base from where y...
- Wed 10 Mar, 2010 7:13 pm
- Forum: Programming Help
- Topic: [TI ASM] Reading the Ans Variable
- Replies: 11
- Views: 18094
Re: [TI ASM] Reading the Ans Variable
Well, Any help is more then welcome!
- Wed 10 Mar, 2010 6:23 pm
- Forum: Programming Help
- Topic: [TI ASM] Reading the Ans Variable
- Replies: 11
- Views: 18094
Re: [TI ASM] Reading the Ans Variable
YES! I finally got it to work!! Thank you very much for your help! Sure there is no reason why to point IY to flags and I bet there might be more optimizations but for now, I am too damn glad to take the effort to correct them! .nolist #include "ti83plus.inc" #define ProgStart 9D95h .list ...
- Wed 10 Mar, 2010 5:10 pm
- Forum: Programming Help
- Topic: [TI ASM] Reading the Ans Variable
- Replies: 11
- Views: 18094
Re: [TI ASM] Reading the Ans Variable
Then in my opinion this should work...but it does not.... .nolist #include "ti83plus.inc" #define ProgStart 9D95h .list .org ProgStart -2 .db t2ByteTok, tAsmCmp LD HL, 0 B_CALL(_ZeroOP1) LD A, 'X' LD (OP1+1), A B_CALL(_RclVarSym) B_CALL(_ConvOP1) PUSH AF ;L B_CALL(_ZeroOP1) LD A, 'Y' LD (O...
- Wed 10 Mar, 2010 1:41 pm
- Forum: Programming Help
- Topic: [TI ASM] Reading the Ans Variable
- Replies: 11
- Views: 18094
Re: [TI ASM] Reading the Ans Variable
First of all thanks for the replies, I'll optimize the code... But I still can not get my DrawSquare "function" to work. I have worked on it for 3 days now (nearly 5 hours in total) and am getting a little annoyed...Here is the code I tried (I have tried loading A onto the stack instead of...
- Mon 08 Mar, 2010 10:42 am
- Forum: Programming Help
- Topic: [TI ASM] Reading the Ans Variable
- Replies: 11
- Views: 18094
Re: [TI ASM] Reading the Ans Variable
Ok thanks Alot, I figured it out. Now onto something else (Should I start a new topic for this?) I can't seem to get the B_CALL(_FillRect) to work... the context of this code is written below, please note that I am still learning asm so bare with me for (major) mistakes, any optimization is greatly ...
- Sun 07 Mar, 2010 12:40 pm
- Forum: Programming Help
- Topic: [TI ASM] Reading the Ans Variable
- Replies: 11
- Views: 18094
[TI ASM] Reading the Ans Variable
Okay before the whole MaxCoderz Staff is getting Angry with me, I did search throught the forum But I could only find the "reverse" of my question, how to store to (TIOS) Varaibles, that was here: http://www.junemann.nl/maxcoderz/viewtopic.php?t=304 My Question is, is there a way to Get th...